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Aim: 武器 Aim:武器 |
Recharge 4 |
4 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✖ |
✔ (Trainer)Leorah |
You take aim at an enemy's 武器, targeting 物理防御 rather than 闪避. On a hit, the target is Disarmed for three turns. |
- Make a (Physical AttackAttempt a Physical Attack
| Attacker | | Defender | | Accuracy | vs | Physical Resist | ) to leave the target [ DisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 3 Turns]
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|
 |
Arcane Shot |
At-Will |
4 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Trainer)Leorah |
You imbue your missiles with arcane 技能. This attack is made versus the target's 魔法防御 and 魔法结界 instead of 闪避 and 护甲. |
- Make a (Magic Attack [+Primary Weapon Accuracy][+Primary Weapon Critical Chance]Attempt a Magic Attack
| Attacker | | Defender | | Accuracy | vs | Magic Resist | | +Primary Weapon Accuracy | Other Bonus | | +Primary Weapon Critical Chance) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)Additional Notes:This attack allows offhand damage from a Thrown and/or Ranged offhand weapon]
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|
 |
Argent Smite |
Recharge 3 |
2 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✔ (Class)One of the powers that can be gained when reaching Level 2 White Mage (Trainer)Brother Sanders |
You wreathe your 武器 in 神圣 轻型, delivering an attack dealing X bonus 神圣 伤害. All allies recover 生命值 equal to 15% of the 伤害 done. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- First, gain additional 伤害 (AD) of [
30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] 神圣 伤害
- [
((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- 队伍 heals by [
15% of the damage done * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200Final amount will have a random effectiveness of 95% to 105%)] HP
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|
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Assassinate |
Ultimate |
5 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✖ |
✔ (Class)Can be gained when reaching Level 5 Warrior (Trainer)Garth & Jessie |
You make an 武器 attack with +500 攻击强度 and +100 护甲穿透, which cannot miss. If this kills the target, all remaining enemies become Terrified for 2 turns, and you gain Obscurement for a turn. |
- Make a guaranteed-to-hit attack to deal (Weapon DamageCompute Weapon Damage
Apply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) [+ Bonus]+100 Armor Penetration of:
- [
(equipped weapon) * (AtkPow DmgAmp [+500 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: +500 Attack Power)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (If target defeated):
- Gain [
ObscuredCombat Effect+10 Evasion Generate no ThreatDuration: 1 Turn]
- Enemy 队伍 is left [
TerrifiedCombat Effect-15 Sexiness -15 Magic DefenseDuration: 2 Turns]
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Aurora Arrow |
Ultimate |
5 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✖ |
✖ (Condition)Conditional requirement for power to be usedExclusive to Etheryn |
You shoot every enemy with an aurora arrow, gaining +50 攻击强度, dealing 神圣 伤害, and leaving enemies Burning. All allies gain a X 伤害 盾牌 and deal Y additional 神圣 伤害 with 武器 attacks for the rest of the encounter. |
- (For Etheryn only) Temporarily equip a Whitewood Bow as a 主手 and 副手 is empty
- First, convert total 伤害 (TD) of the Whitewood Bow [
45 Penetrating Damage] to 神圣 伤害 [NoteTotal Weapon DamageIf weapon deals 30 Penetrating & 5 Drug, total weapon damage is 35]
- Make a guaranteed-to-hit (but cannot crit) attack at each enemy to deal (Weapon DamageCompute Weapon Damage
Apply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
TD * (AtkPow DmgAmp [+50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: +50 Attack Power)] 神圣 伤害
- Enemy is left [
BurningCombat EffectTake [5 + Willpower] Fire Damage per turn -20 Penetrating Resistance +10 Frost ResistanceDuration: 3 Turns]
- 队伍 gains [
ShieldedCombat EffectGain [20 + (Spellpower / 4)] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: While Shield HP remains] & [ Weapon BuffCombat EffectPrimary Weapon deals an additional [10 + (Spellpower / 5)] Holy DamageNote: Additional Weapon Buff effects will "stack" (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until encounter end]
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Blade Block |
Recharge 8 |
1 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✖ |
✖ |
You take up a defensive stance with your 武器, becoming impervious to 物理 attacks for 3 actions. All 近战 attacks made against you are perfectly countered with flawless execution. |
- Gain [
Blade BlockCombat EffectThe target will block all Weapon & Physical attacks against them and counter with a Normal Attack (weapon damage * AtkPDmgAmp)Duration: 3 Turns]
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Bleeding Cut |
At-Will |
1 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✖ |
✖ |
Inflicts regular 伤害. Target must pass a PhysRest (vs. 机敏) check or Bleed for 2 turns. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (On hit) Make a (Physical AttackAttempt a Physical Attack
| Attacker | | Defender | | Accuracy | vs | Physical Resist | ) to leave the target [ BleedingCombat EffectTake [3 + Cunning] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns]
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|
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Blood Let |
At-Will |
3 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✖ |
✖ |
普通 attack but always causes bleed on hit. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (On hit) Target is left [
BleedingCombat EffectTake [3 + Strength] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns]
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Boreal Vanguard |
Recharge 1 |
3 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✖ |
You lunge forward with your spear, making an attack with +25 命中 and dealing a bonus X 冰霜 伤害. Hit or miss, you also gain +25 护甲 and 魔法结界 for a turn. |
- Make a (Weapon Attack [+25]Attempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | | +25 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- First, gain additional 伤害 (AD) of [
10 * (Presence AmpPresence Amplification1 + Presence / 10)] 冰霜 伤害
- [
((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- Gain [
Boreal VanguardCombat Effect+25 Armor & WardDuration: 1 Turn]
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|
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Chain Swing |
Recharge 2 |
5 |
[MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] |
✖ |
✖ |
You make an attack against every enemy on the field using a 重型 chain. |
- Temporarily equip a Mastbreaker (+10% 伤害) as a 主手 and 副手 is empty
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
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|
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Chill Touch |
At-Will |
4 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✖ |
You strike with your 武器, imbuing it with icy 技能. On a hit, targets must make a 物理防御 test or be rendered Frigid for 2 turns. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (On hit) Make a (Physical AttackAttempt a Physical Attack
| Attacker | | Defender | | Accuracy | vs | Physical Resist | ) to leave the target [ FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: 2 Turns]
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|
 |
Cleave |
Recharge 3 |
2 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 2 Warrior (Trainer)Annika, Garth, & Isadora |
You whirl your 武器 all around you, making a 近战 attack against every enemy on the field. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
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|
 |
困兽之斗 |
Encounter |
2 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✖ |
Strike out like a cornered animal, making an attack with +50 命中 that generates twice as much 威胁 and gives a 3 turn buff to 攻击强度, 护甲, 魔法结界, and 专注 that 提高 based on missing HP. This buff starts at +10, increasing up to +65 when HP is 20% or lower. |
- Make a (Weapon Attack [+50]Attempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | | +50 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- Generate +[
20] or [Current 威胁 - 威胁 before attack] 威胁 (whichever higher)
- Gain [
Cornered BeastCombat EffectGain +[10 to 65] Attack Power, Armor, Ward, & Focus
Gain is based on remaining hp, starting from an initial +10, up to +65 (when < 21% HP)Duration: 3 Turns]
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|
 |
Crackle Powder |
Recharge 4 |
2 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✖ |
✔ (Trainer)Leorah |
You loose a missile tipped with conductive powder that targets 物理防御 of all foes. On a hit, targets are Stunned and gain 50% Vulnerability to 雷暴 伤害 for 2 turns. |
- Make a (Physical AttackAttempt a Physical Attack
| Attacker | | Defender | | Accuracy | vs | Physical Resist | ) at each enemy to leave them:
- [
StunnedCombat EffectThe target is interrupted and will automatically lose their next turn. -10 Evasion, Physical, Magic, & Mental Defense
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn] & [ ResistanceCombat Effect-50 Storm ResistanceDuration: 2 Turns]
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|
 |
Crowd Control CrowdControl |
Recharge 3 |
1 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Quest)One Man's PoisonLearned alongside Wyvern Sting |
You loose a barrage of missiles at a 主手 target for +50 攻击强度, and all 其他 enemies for -25 攻击强度. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) at the target to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: +50 Attack Power)]
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) at all 其他 enemies to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmp [-25 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: -25 Attack Power)]
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|
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Dastardly Trick Das.Trick |
Encounter |
4 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 4 Thief (Trainer)Garth & Jessie |
You make an unsportsmanlike strike that gains a +200 攻击强度 and +50 命中 bonus. On a hit, you target 物理防御 to Stun the target for 1 turn, or 失衡 if you fail. |
- Make a (Weapon Attack [+50]Attempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | | +50 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+200 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: +200 Attack Power)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (On hit) Make a (Physical AttackAttempt a Physical Attack
| Attacker | | Defender | | Accuracy | vs | Physical Resist | ) to leave the target [ StunnedCombat EffectThe target is interrupted and will automatically lose their next turn. -10 Evasion, Physical, Magic, & Mental Defense
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
- (On miss) Target is instead [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 1 Turn]
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|
 |
Dawn Lance |
At-Will |
2 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✖ |
✖ |
You make a 武器 attack, dealing 普通 武器 伤害 and granting X 生命值 to the most-wounded member of the 队伍. If the attack hits the heal is 提高 to Y. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (On hit) Heal most-injured [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [
25 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
- (On miss) Heal most-injured [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [
20 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
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|
 |
Deadly Shadow DeadlyShadow |
Encounter |
6 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 6 Thief (Trainer)Garth & Jessie |
You gain Obscurement for 3 turns and slip behind the enemy, causing chaos. You make an attack against all enemies; targets you strike are 失衡 and Terrified for 3 turns. |
- Gain [
ObscuredCombat Effect+10 Evasion Generate no ThreatDuration: 3 Turns]
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (On hit) Enemy is left [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 3 Turns] & [ TerrifiedCombat Effect-15 Sexiness -15 Magic DefenseDuration: 3 Turns]
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角色
| Notable
|
- Faceless Blade
- Godfeaster (modModified
Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.)
- Liliana
- Slash
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| Generic
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|
 |
Deflecting Strike |
At-Will |
1 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✔ |
✖ |
You make a 武器 attack with -15 攻击强度, dealing X 伤害. For 1 turn you gain a Y/2 伤害 盾牌 if the strike connects, and a Y 伤害 盾牌 if the strike misses. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmp [-15 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: -15 Attack Power)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (On hit) Gain [
ShieldedCombat EffectGain [(11 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)) / 2] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: 1 Turn]
- (On miss) Gain [
ShieldedCombat EffectGain [11 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: 1 Turn]
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|
 |
Dirty Trick |
Recharge 2 |
1 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✔ |
✔ (Class)Starting power for a Thief (Trainer)Garth & Jessie |
You hit 'em where it hurts, making an attack against 物理防御 that adds +50 攻击强度 and leaves the target 失衡 for 2 turns. |
- Make a (Physical AttackAttempt a Physical Attack
| Attacker | | Defender | | Accuracy | vs | Physical Resist | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: +50 Attack Power)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (On hit) Target is left [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns]
|
|
 |
Disarm |
Recharge 4 |
4 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✔ (Tome)Tome of DisarmDropped by Jarl Gunvaldsen through successful parley or combat, or purchased from Ambra |
You attempt to divest a foe of their 武器. On a hit, you render them Disarmed for 2 turns. Some foes that fight with their teeth, fists or natural 武器 cannot be disarmed. |
- Make a (Physical AttackAttempt a Physical Attack
| Attacker | | Defender | | Accuracy | vs | Physical Resist | ) to leave a target [ DisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 2 Turns]
|
|
 |
Double Attack DoubleAttack |
At-Will |
8 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 8 Warrior (Trainer)Garth & Isadora |
You swing twice with your 近战 武器, attacking the same target in quick succession. |
- Make 2x (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) based on:
- [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification
1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
|
|
 |
Driving Shot |
Recharge 2 |
5 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Trainer)Annika |
You feather your foe with single-minded 专注, Sundering 护甲 for a turn. If the target's 护甲 is already Sundered, you gain a +200 攻击强度 bonus. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+200 Attack Power if target is ( Sundered)]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: +200 Attack Power if target is ( Sundered))] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (If target is not already affected by [
SunderedCombat Effect-50% ArmorDuration: X]) Target is left [ SunderedCombat Effect-50% ArmorDuration: 1 Turn]
|
|
 |
Driving Thrust |
Recharge 2 |
5 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Tome)Tome of Driving ThrustPurchased from Ambra or obtained from the wordlock chest at the Catacombs during Specter of the Wyld (Trainer)Annika |
You strike your foe with single-minded 专注, Sundering 护甲 for 2 turns. If the target's 护甲 is already Sundered, you gain a +200 攻击强度 bonus. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+200 Attack Power if target is ( Sundered)]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: +200 Attack Power if target is ( Sundered))] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (If target is not already affected by [
SunderedCombat Effect-50% ArmorDuration: X]) Target is left [ SunderedCombat Effect-50% ArmorDuration: 2 Turns]
|
|
 |
Drop The Hammer Hammer Time |
Encounter |
7 |
[Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use
However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✖ |
Charge up for a massive overhead swing, causing the target to gain massive 威胁. On the next turn, swing down with +300 攻击强度 and +100 命中. On a hit, the target is knocked Prone. On a crit, it is also Sundered. |
- On use:
- Generate +[
500] 威胁
- One turn after this 技能's use:
- Make a (Weapon Attack [+100]Attempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | | +100 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+300 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: +300 Attack Power)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (On hit) Target is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
- (On crit) Target is left [
SunderedCombat Effect-50% ArmorDuration: 2 Turns]
|
角色
| Notable
|
- Captain Fenraus
- Forge Golem (modModified
Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.)
|
|
 |
Dual Blitz DualBlitz |
Recharge 3 |
4 |
[Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 4 Warrior (Trainer)Garth & Isadora |
You make an attack with each of your 武器 against a single enemy with +50 攻击强度 each. If you are Frigid, 失衡 or Restrained, you shake off these 效果 with the ferocity of your attack. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: +50 Attack Power)]
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped offhand weapon) * (AtkPow DmgAmp [+50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: +50 Attack Power)] [Note]This attack ignores Offhand attack penalty
- Cleanse [
FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: X], [ StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration:], & [ RestrainedCombat Effect-10 Evasion -10% Damage Dealt
The affected must spend the next turn trying to break free. If they fail to do so, they will continue to spend their next turns attempting toDuration: 3 Turns]
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|
 |
Eagle Eye |
At-Will |
6 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✖ |
✔ (Trainer)Leorah |
You make a parting shot at an enemy with your 武器. If this attack defeats them, any active cooldowns on your 充能技 技能 are decreased by 1 turn. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (If target is defeated) All 充能技 技能 currently on cooldown, have their current cooldown reduced by 1 Turn
|
-
|
 |
Echoes of Life |
Encounter |
1 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✖ |
召唤物 the latent energy of the world into your 武器, and then release it with spectacular results. The pent-up energy will simultaneously heal your allies and strike terror into the hearts of your enemies. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+20 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: +20 Attack Power)]
- (On hit) Enemy is left [
TerrifiedCombat Effect-15 Sexiness -15 Magic DefenseDuration: 1 Turn]
- 队伍 (except caster and if ally is < 100% HP) heals by [
10% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
|
|
 |
Echoing Assault |
Encounter |
5 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✖ |
You make 2 Attacks against a single target at -20 命中. If either Attack hits, the target is afflicted with Baffled for 3 turns, increasing their chances of receiving a critical strike by 25%. |
- Make (2x) (Weapon Attack [-20]Attempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | | -20 | Other Bonus | | )'s to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (If any attacks hit) Target is left [
BaffledCombat Effect+25 Critical Chance on attacks against the affectedDuration: 3 Turns]
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|
 |
Enrage |
Recharge 4 |
2 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✖ |
The warg is mad you hit the hot chick that rides it. |
- Make (3x) (Weapon Attack [-15]Attempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | | -15 | Other Bonus | | )'s to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
|
|
 |
Envenom |
Encounter |
1 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✖ |
✖ |
Does 普通 伤害 and inflicts Poisoned for 3 turns. 1/encounter. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (On hit) Target is left [
PoisonedCombat EffectTake [5 + Cunning] Blight Damage per turn -10 EvasionDuration: 3 Turns]
|
|
 |
Eviscerate |
Encounter |
4 |
[Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✖ |
You become a blur of motion and make a flurry of six attacks against a single target at 50% 伤害. After your attack ends, you gain +50 闪避 for a turn. |
- Each attack only deals [
50% damage]
- Make (6x) (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | )'s to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- Gain [
BlurCombat Effect+50 EvasionDuration: 1 Turn]
|
|
 |
Eviscerate (勇者 ver.) |
Encounter |
6 |
[Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 6 Warrior (Trainer)Garth & Isadora |
-
|
 |
处决 |
Encounter |
2 |
[2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✖ |
Make a massive swing aiming to lay low a wounded foe with a single strike. This attack imparts +75 to 275 攻击强度 and +0 to 40 命中, increasing based on the percentage of 生命值 the target is missing. |
- Make a (Weapon Attack [+0 to 40][Bonus is computed as:
[40 * % of HP the target has left]]Attempt a Weapon Attack| Attacker | | Defender | | Accuracy | vs | Evasion | | +0 to 40 | Other Bonus | | Bonus is computed as: [40 * % of HP the target has left]) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmp [Gain bonus of: +75 to 275Bonus is computed as: [75 + 2 * % of HP the target is missing]]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: Gain bonus of: +75 to 275Bonus is computed as: [75 + 2 * % of HP the target is missing])] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
|
|
 |
Exploit Weakness |
Encounter |
4 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✔ |
✖ |
Make use of your 武器 and magic to finish a foe off. Make an attack with each 武器, gaining +X 伤害 of the foe's highest weakness for two turns, +50 to 150 攻击强度, and +0 to 30 命中, increasing based on the percentage of 生命值 the target is missing. |
- Gain [
Weapon BuffCombat EffectPrimary Weapon deals an additional [Willpower / 2] (Damage based on lowest elemental resistance)Note: Additional Weapon Buff effects will "stack" (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: 2 Turns]
- NoteAs stated above, the weapon damage bonus will become based on the lowest elemental resistance the target has (except for Acid and Fatigue, which will be skipped)In the event the target has no specific elemental weaknesses, the bonus damage will be Raw
- Make a (Weapon Attack [+0 to 30][Bonus is computed as:
[30 * % of HP the target has left]]Attempt a Weapon Attack| Attacker | | Defender | | Accuracy | vs | Evasion | | +0 to 30 | Other Bonus | | Bonus is computed as: [30 * % of HP the target has left]) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply X Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmp [Gain bonus of: +50 to 150Bonus is computed as: [50 + % of HP the target is missing (whole number)]]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: Gain bonus of: +50 to 150Bonus is computed as: [50 + % of HP the target is missing (whole number)])] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
|
|
 |
Fading Strike FadeStrike |
At-Will |
1 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✔ |
✔ (Class)Starting power for a 'Thief (Trainer)Garth & Jessie |
You strike 来自 the shadows, a 盗贼's best friend. You gain Obscurement until your next turn and lose half your current 威胁, but this attack suffers 来自 -50 攻击强度. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmp [-50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: -50 Attack Power)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- Gain [
ObscuredCombat Effect+10 Evasion Generate no ThreatDuration: 1 Turn]
- Reduce current 威胁 by [
50% of current Threat]
|
|
 |
Fan of Blades FanOfBlades |
Recharge 3 |
4 |
[RangedEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] |
✖ |
✔ (Quest)Ninja Stylin' |
You make a 远程 attack against every enemy on the field using a brace of daggers. |
- Temporarily equip a Dagger in each hand for this attack
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
|
|
 |
Flamebrand |
At-Will |
1 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Trainer)Brother Sanders |
You make a 武器 attack targeting 魔法防御, with a bonus +X 火焰 伤害 on 上装 of the attack. Generates high 威胁 and lowers your own 火焰 抗性 by -20 for a turn. |
- Make a (Magic Attack [+Primary Weapon Accuracy][+Primary Weapon Critical Chance]Attempt a Magic Attack
| Attacker | | Defender | | Accuracy | vs | Magic Resist | | +Primary Weapon Accuracy | Other Bonus | | +Primary Weapon Critical Chance) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- First, amplify 伤害 (AD) [
Total Damage of (equipped weapon) * (Spellpower / 130)] [NoteTotal Weapon DamageIf weapon deals 30 Penetrating & 5 Drug, total weapon damage is 35]
- [
AD * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] 火焰 伤害 + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)Additional Notes:This attack allows offhand damage from a Thrown and/or Ranged offhand weapon]
- Generate +[
LT] Treat [Note]Lowest Threat (LT)Chooses whichever number is lower between Set 1 and 2
Set 1: 40 or 33% of Threat Set 2: 250
- Gain [
ResistanceCombat Effect-20 Fire ResistanceDuration: 1 Turn]
|
|
 |
Flashburn Shot FlashburnShot |
Encounter |
8 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 8 Thief (Trainer)Garth |
You make an attack with +30 命中 and which deals a bonus +X 火焰 伤害. On a hit, the target is Blinded and Burning Y for 2 turns; on a miss, the target still Burns. |
- Make a (Weapon Attack [+20]Attempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | | +20 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) based on:
- First, gain additional 伤害 (AD) of [
40 * (Cunning AmpCunning Amplification1 + Cunning / 20)] 火焰 伤害
- [
((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (On hit) Target is left [
BlindedCombat Effect-15 Accuracy -15 EvasionDuration: 2 Turns]
- Target is left [
BurningCombat EffectTake [30 + Cunning] Fire Damage per turn -20 Penetrating Resistance +10 Frost ResistanceDuration: 2 Turns]
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-
|
 |
专注 Shot |
At-Will |
4 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✔ |
✖ |
You make a 远程 attack against a target foe. On a hit, the target is marked with a Bullseye for a turn, granting all attacks against it +25 命中. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (On hit) Target takes [
BullseyeCombat Effect+25 Accuracy on attacks against the affectedDuration: 1 Turn]
|
角色
| 同伴
|
- Arona (HWK[[Companion Sets#|]])
|
|
 |
冰霜 Arrow |
At-Will |
1 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✖ |
! (Item)Learnt the Whitewood Bow or Holy Whitewood BowRequires item to be equipped to use said power |
Enchant your attack with winter's kiss, adding X 冰霜 伤害. On a Critical Hit, the target becomes Frigid for a turn. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- First, additional 伤害 (AD) of [
4 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] 冰霜 伤害
- [
((equipped weapon) + AD ) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (On crit) Target is left [
FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: 1 Turn]
|
|
 |
Frostfire Shot |
Recharge 1 |
6 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✖ |
✔ (Trainer)Leorah |
You magically lace your ammo with frostfire, firing at a foe with +50 攻击强度. This attack deals entirely 火焰 or 冰霜 伤害 depending on which the enemy is more vulnerable to. |
- First, convert total 伤害 (TD) of the (equipped weapon) to 火焰 伤害 [NoteTotal Weapon DamageIf weapon deals 30 Penetrating & 5 Drug, total weapon damage is 35]
- First, convert total 伤害 (TD) of the (equipped weapon) to 冰霜 伤害 [NoteTotal Weapon DamageIf weapon deals 30 Penetrating & 5 Drug, total weapon damage is 35]
- Make a (Physical AttackAttempt a Physical Attack
| Attacker | | Defender | | Accuracy | vs | Physical Resist | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
TD * (AtkPow DmgAmp [+50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: +50 Attack Power)] 冰霜 or 火焰 伤害 + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
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|
 |
Frozen 威胁 |
Recharge 2 |
3 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✖ |
✖ |
You take a shot that deals an extra X 冰霜 伤害, leaves the target Frigid for 2 turns, and has massive 威胁. A hit restores +10% of Max 生命值 for each negative condition on the target. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- First, gain additional 伤害 (AD) of [
10 * (Willpower AmpWillpower Amplification1 + Willpower / 10)] 冰霜 伤害
- [
((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (On hit):
- Target is left [
FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: 2 Turns]
- Generate +[
30 + (Willpower * 3)] 威胁
- Heal 10% Max HP for each negative effect on the target
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|
 |
Furious Strike |
At-Will |
1 |
[2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✔ (Trainer)Garth & Isadora |
You throw all your weight behind a strike, gaining +15 护甲穿透 but reducing your own 闪避 by -15 for a turn. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) [+ Bonus]+15 Armor Penetration of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- Gain [
UnguardedCombat Effect-15 EvasionDuration: 1 Turn]
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-
|
 |
Fury Strike |
Recharge 2 |
7 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Trainer)Isadora |
You let your rage take hold, striking at a foe for X and following up with a basic attack against all foes. Each Critical Hit this 技能 lands grants you a turn of Bloodlust, increasing 攻击强度 by +30. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) at the target to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+30 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: +30 Attack Power)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- Gain [
BloodlustCombat Effect+30 Attack PowerDuration: Each critical hit adds +1 Turn]
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-
|
 |
Get Over Here |
Recharge 2 |
3 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✔ |
✖ |
You hurl a chained or roped 武器 at a target, dealing +100 攻击强度 and leaves the target 失衡 for 2 turns. |
- Make a (Physical AttackAttempt a Physical Attack
| Attacker | | Defender | | Accuracy | vs | Physical Resist | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+100 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: +100 Attack Power)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (On hit) Target is left [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns]
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|
 |
Giant's Reach GiantReach |
At-Will |
1 |
[Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✖ |
You make an attack with both your 武器. The attacks have -5 命中, but allow you to use two non-轻型 武器 at once. |
- Make a (Weapon Attack [-5]Attempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | | -5 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- Make a (Offhand Weapon Attack [+5]Attempt a Offhand Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | | -10 | Offhand Penalty | / | | +5 | Other Bonus | | Offhand Penalty -10 Accuracy) to deal (Offhand Weapon DamageCompute Offhand Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%Offhand Penalty Only deals [75%] Damage) of:
- [
(equipped offhand weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
|
|
 |
Ground Pound |
Recharge 2 |
5 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✖ |
Only/always used against Prone enemies. Has +100 攻击强度. |
- Can only target those affected by [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: X]
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+100 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: +100 Attack Power)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
|
|
 |
神圣 Shock |
Recharge 1 |
2 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Tome)Tome of Holy ShockDropped by the Incandescent Husk during the events of the Ruins of Xadaron (Trainer)Annika |
You swing your 武器 through the air, creating a shockwave of energy that adds X 神圣 伤害 to your attack. This 技能 is considered a 远程 attack for the purpose of hitting flying enemies, triggering ripostes, and so forth. |
- Temporarily remove [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] and replace it with [RangedEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] for this attack (主手 武器 only)
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- First, gain additional 伤害 (AD) of [
30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] 神圣 伤害
- [
((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
|
|
 |
Iceburst Arrow IceArrow |
Recharge 3 |
1 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✖ |
✖ |
Enchant an arrow and make a 远程 attack against a targeted foe. The arrow bursts, afflicting all enemies with X 冰霜 伤害 and leaving them Frigid for 2 turns if it hits their 魔法防御. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- Make a (Magic AttackAttempt a Magic Attack
| Attacker | | Defender | | Accuracy | vs | Magic Resist | ) at each enemy to deal (Spell DamageCompute Spell DamageApply Defensive Reductions| Attacker | | Defender | | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] 冰霜 伤害
- (On hit) Enemy is left [
FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: 2 Turns]
|
|
 |
Legion's Hammer |
Recharge 2 |
7 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Trainer)Isadora |
You strike out with all your might, dealing X with +50 护甲穿透. On a hit, the target is 失衡 for a turn; if the target is already 失衡, it is instead knocked Prone. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) [+ Bonus]+50 Armor Penetration of:
- [
(equipped weapon) * (AtkPow DmgAmp [+75 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: +75 Attack Power)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (On hit):
- (If target is already [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: X]) They are knocked [ ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
- (If not) They are left [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 1 Turn]
|
-
|
 |
Lunge |
Recharge 3 |
8 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✖ |
You strike with such might that your 武器 completely ignores the target's 护甲 and gains +300 攻击强度. Hits leave 护甲 Sundered for 3 turns. |
- This attack will ignore the 护甲穿透 - 护甲, defense calculation
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+300 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: +300 Attack Power)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (On hit) Target is left [
SunderedCombat Effect-50% ArmorDuration: 3 Turns]
|
|
 |
Lusty Tentacles LustTent |
At-Will |
1 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✖ |
✖ |
Basic attack. On a crit, knocks the target prone. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (On crit) Target is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
|
|
 |
死亡标记 Mark4Death |
Recharge 4 |
2 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 2 Thief (Trainer)Garth & Jessie |
You deliver a pinpoint strike with +150 攻击强度 and +25 命中, drawing your 同伴' ire to your target by dramatically increasing its 威胁. |
- Make a (Weapon Attack [+25]Attempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | | +25 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+150 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: +150 Attack Power)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- Target gains +[
1337] 威胁
|
|
 |
Mighty Draw |
Recharge 1 |
4 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✔ |
✖ |
You make a 远程 attack with -10 命中 and +75 攻击强度. On a hit, the target is 失衡 for a turn and has one of their remaining actions moved the end of the 先攻 order. |
- Make a (Weapon Attack [-10]Attempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | | -10 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+75 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: +75 Attack Power)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (On hit):
- Target is left [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 1 Turn]
- If target has any remaining actions this turn, their earliest action is moved to the end of the 先攻 order
|
角色
| 同伴
|
- Arona (HWK[[Companion Sets#|]])
|
|
 |
Nerves of Steel NervesOfSteel |
Encounter |
2 |
[Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use
However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset] [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Trainer)Leorah |
You make an aimed attack on your turn. If you do not take 挑逗, 信息素, Drug, or Psychic 伤害 before your next turn, the missile strikes with +200 命中 and +400 攻击强度, knocking your target Prone. |
- One turn after this 技能's use:
- 如果不是 struck by: Drug/Fatigue/信息素/Psychic/挑逗 伤害
- Make a (Weapon Attack [+200]Attempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | | +200 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+400 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: +400 Attack Power)]
- (On hit) Target is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
|
角色
| Notable
|
- Azami(modModified
Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.)
- Omus
|
| Generic
|
|
|
|
 |
Onslaught |
Recharge 4 |
8 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Trainer)Isadora |
You make an attack against a foe with +100 命中, dealing X. Each successive attack against the same foe gains a stacking +20 攻击强度 until the target goes a whole turn without being hit by you. |
- Make a (Weapon Attack [+100]Attempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | | +100 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (On hit) Target gains [1x Stack] of [
Onslaught VictimCombat EffectEach stack gives +20 Attack Power against the effect ownerDuration: The stacks are removed when the one who inflicted the effect does not land a hit against the effect owner for 1 Round]
- An [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [
75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] attack is made after the effect is applied
|
-
|
 |
Overhand Smash |
At-Will |
4 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✖ |
✖ |
Basic attack with +50 攻击强度. Staggers on Crit. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: +50 Attack Power)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (On crit) Target is left [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns]
|
|
 |
Pierce and Fade Pierce&Fade |
Recharge 3 |
4 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✔ |
✖ |
You make a 远程 attack with +75 攻击强度, and then gain Obscurement for 2 turns. On a hit, the target is Sundered and Terrified for 2 turns. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [(equipped weapon) * (AtkPow DmgAmp [+75 Attack Power]Attack Power Damage Amplification
1 + Attack Power / 100Additional Bonus: +75 Attack Power)]
- (On hit) Target is left [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns] & [ TerrifiedCombat Effect-15 Sexiness -15 Magic DefenseDuration: 2 Turns]
- Gain [
ObscuredCombat Effect+10 Evasion Generate no ThreatDuration: 2 Turns]
|
|
 |
Poison Edge |
Encounter |
4 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✖ |
✖ |
Attack with +200 攻击强度, +25 命中 and Poison target for X for 3 turns. |
- Make a (Weapon Attack [+25]Attempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | | +25 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+200 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: +200 Attack Power)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (On hit) Target is left [
PoisonedCombat EffectTake [15 + Cunning] Blight Damage per turn -10 EvasionDuration: 3 Turns]
|
|
 |
技能 Wave |
Recharge 1 |
4 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Tome)Tome of Power WavePurchased from Ambra |
You swing your 武器 through the air, creating a shockwave of energy that adds X 雷暴 伤害 to your attack. This 技能 is considered a 远程 attack for the purpose of hitting flying enemies, triggering ripostes, and so forth. |
- Temporarily remove [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] and replace it with [RangedEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] for this attack (主手 武器 only)
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- First, gain additional 伤害 (AD) of [
33 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] 雷暴 伤害
- [
((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
|
|
 |
Precise Thrust |
Recharge 2 |
4 |
[Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use
However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✖ |
You aim for your opponent's heart on one round and skewer it the next, dealing an attack with +500 攻击强度 and +100 命中. If you take 伤害 before the attack lands, your concentration is spoiled and the attack fails. |
- One turn after this 技能's use:
- Make a (Weapon Attack [+100]Attempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | | +100 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+500 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: +500 Attack Power)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
|
|
 |
Prime Target |
Encounter |
2 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✖ |
You make a 武器 attack with +100 攻击强度. On a hit, you 失衡 the target and make a 挑逗 attack against all enemies on the field. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+100 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: +100 Attack Power)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (On hit):
- Target is left [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 1 Turn]
- Make a (Tease AttackAttempt a Tease Attack
| Attacker | | Defender | | Accuracy | vs | Mental Resist | ) at each enemy to deal (Tease DamageCompute Tease DamageApply Defensive Reductions| Attacker | | Defender | | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Tease Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- [27 * (Sexi DmgAmpSexiness Damage Amplification
1 + Sexiness / 100)] 挑逗 伤害
|
|
 |
Pummel |
Recharge 4 |
2 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✖ |
You make three attacks against an enemy in quick succession at -25 命中. If all three connect, the target is 失衡 for 2 turns. |
- Make (3x) (Weapon Attack [-25]Attempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | | -25 | Other Bonus | | )'s to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (If all 3 hit) Target is left [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns]
|
|
 |
Reaping Blade |
Recharge 3 |
5 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✖ |
A vampiric 武器 strike deals +X extra 枯萎 伤害 and, if the target is not an undead or construct, leaves the target 失衡 for 2 turns while giving you 生命值 equal to half the 伤害 dealt. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- First, gain additional 伤害 (AD) of [
50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] 枯萎 伤害
- [
((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (On hit) (If target's Taxonomy is not [
Construct or Undead]) Heal by [50% of the damage dealt * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
- Target is [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns]
|
|
 |
Rend |
Recharge 2 |
1 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✔ |
✔ (Class)Starting power for a Warrior (Trainer)Annika, Garth, & Isadora |
You cut deep, striking with +50 攻击强度. If you succeed a secondary attack against the target's 物理防御, you cause the target to Bleed for X for 2 turns. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: +50 Attack Power)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (On hit) Target is left [
BleedingCombat EffectTake [3 + Strength] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns]
|
|
 |
Savage Strike |
Recharge 2 |
7 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✖ |
You make a 武器 strike with +100 攻击强度, targeting 物理防御. On a hit, the target is Sundered for 2 turns. After the attack, you gain Bloodlust for 2 turns. |
- Make a (Physical AttackAttempt a Physical Attack
| Attacker | | Defender | | Accuracy | vs | Physical Resist | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+100 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: +100 Attack Power)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (On hit) Target is left [
SunderedCombat Effect-50% ArmorDuration: 2 Turns]
- Gain [
BloodlustCombat Effect+30 Attack PowerDuration: 2 Turns]
|
|
 |
Searing Arc |
Recharge 3 |
6 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✖ |
You infuse your 武器 with primeval 火焰, bringing it down on a foe with an additional +X 火焰 伤害. All 其他 enemies take Y 火焰 伤害, or half as much on a miss against 魔法防御. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- First, gain additional 伤害 (AD) of [
45 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] 火焰 伤害
- [
((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- Make a (Magic AttackAttempt a Magic Attack
| Attacker | | Defender | | Accuracy | vs | Magic Resist | ) at all 其他 enemies to deal (Spell DamageCompute Spell DamageApply Defensive Reductions| Attacker | | Defender | | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] 火焰 伤害
- (On miss) Enemy takes [
50% of the 伤害 dealt]
|
|
 |
Shadowflame |
Recharge 3 |
6 |
[AstridaLinked to Nareva and her godsworn] [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✖ |
✖ |
The most infamous ability of Nareva's chosen. Strike a target with your 武器 and ignite them with flames that Burn for 2 turns and Silence for 1 turn. Also grants you +50 法术强度 on hit for the same duration. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (On hit):
- Gain [
ShadowflameCombat Effect+50 SpellpowerDuration: 2 Turns]
- Target is left [
BurningCombat EffectTake [5 + Spellpower] Fire Damage per turn -20 Penetrating Resistance +10 Frost ResistanceDuration: 2 Turns] & [ SilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 2 Turns]
|
|
 |
Shadow Strike |
Recharge 4 |
2 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 2 Thief (Trainer)Garth & Jessie |
You slip into the shadows, reappearing a moment later to deliver a brutal 近战 strike with +100 攻击强度 and +50 命中. You also gain Obscurement for a turn. |
- Make a (Weapon Attack [+50]Attempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | | +50 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+100 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: +100 Attack Power)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- Gain [
ObscuredCombat Effect+10 Evasion Generate no ThreatDuration: 1 Turn]
|
|
 |
Shatterstrike S.Strike |
Recharge 2 |
2 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✔ |
✖ |
You make a 远程 attack with a bonus +30 攻击强度. On a hit, the target's 护甲 is Sundered for a turn. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [(equipped weapon) * (AtkPow DmgAmp [+30 Attack Power]Attack Power Damage Amplification
1 + Attack Power / 100Additional Bonus: +30 Attack Power)]
- (On hit) Target is left [
SunderedCombat Effect-50% ArmorDuration: 1 Turn]
|
|
 |
Shell Cracker |
Recharge 4 |
2 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 2 Thief (Trainer)Garth & Jessie |
You try and tear a hole in the target's 护甲, making a precision strike with +50 护甲穿透 and +50 命中. On a hit, the target's 护甲 is left Sundered for 2 turns. |
- Make a (Weapon Attack [+50]Attempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | | +50 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) [+ Bonus]+50 Armor Penetration of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (On hit) Target is left [
SunderedCombat Effect-50% ArmorDuration: 2 Turns]
|
|
 |
Shielding Smite |
Recharge 3 |
6 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 6 White Mage (Trainer)Brother Sanders |
You strike a foe with your 武器, dealing an additional +X 火焰 伤害 and 守护 your entire 队伍 for a turn thereafter, granting +50 to their 护甲, 魔法结界, and 专注. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- First, gain additional 伤害 (AD) of [
45 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] 火焰 伤害
- [
((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- 队伍 gains [
Shielding SmiteCombat Effect+50 Armor, Ward, & FocusDuration: 1 Turn]
|
|
 |
Smite Evil |
Encounter |
4 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 4 White Mage (Tome)Tome of Smite EvilGiven by Calise, alongside the Tome of Jade Flame, Tome of Lay on Hands, & Tome of Celestial Smite, through asking about Aid (Trainer)Annika & Brother Sanders |
You infuse your 武器 with radiance and make a single attack with +50 命中, dealing X bonus 神圣 伤害 and recovering Y HP for yourself and all allies on a hit. |
- Make a (Weapon Attack [+50]Attempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | | +50 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- First, add additional (AD) [
50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] 神圣 伤害
- [
((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (On hit) 队伍 heals by [
30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
|
|
 |
Sneak Attack |
At-Will |
6 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 6 Thief (Trainer)Garth & Jessie |
If you are not Obscured, you gain Obscurement for 3 turns. If you are Obscured, you consume your Obscurement and make a 武器 attack, gaining +50 攻击强度 and +15 命中 per turn of Obscurement. |
- (如果不是 already under [
ObscuredCombat Effect+10 Evasion Generate no ThreatDuration: X]) Gain [ ObscuredCombat Effect+10 Evasion Generate no ThreatDuration: 3 Turns]
- The remaining turns of [
ObscuredCombat Effect+10 Evasion Generate no ThreatDuration: X] are consumed (i.e. the effect is lost)
- Make a (Weapon Attack [+[15 * Obscured turns]]Attempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | | +[15 * Obscured turns] | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+(50 * Obscured Turns) Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: +(50 * Obscured Turns) Attack Power)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
|
|
 |
Steady Strike SteadyStrike |
Recharge 4 |
4 |
[2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 4 Warrior (Trainer)Garth & Isadora |
You take a deep breath and strike hard with a two-handed 武器, making an attack with +200 攻击强度 and recovering 60 生命值. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+200 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: +200 Attack Power)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (On hit) Heal [
60] HP
|
|
 |
Stick and Move Stick&Move |
At-Will |
1 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Trainer)Leorah |
You vie for better positioning while attacking. Your attack suffers -25 攻击强度, but you gain +50 先攻 on the next turn. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmp [-25 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: -25 Attack Power)]
- Gain [
First StrikeCombat Effect+50 InitiativeDuration: 1 Turn]
|
|
 |
Sun Arrow SunArrow |
At-Will |
2 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✖ |
✖ |
Enchant your arrows with the sun's fury, adding X 火焰 伤害. On a Critical Hit, the target starts Burning for a turn. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- First, gain additional 伤害 (AD) of [
4 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] 火焰 伤害
- [
((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (On crit) Target is left [
BurningCombat EffectTake [5 + Willpower] Fire Damage per turn -20 Penetrating Resistance +10 Frost ResistanceDuration: 1 Turn]
|
|
 |
Sunstrike |
At-Will |
5 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✖ |
✔ (Trainer)AnnikaFrom Valkyrie Training |
Does 普通 X plus an additional Y with a sunlight blade. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (On hit) Deal an additional (Weapon DamageCompute Weapon Damage
Apply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
15 * (AtkPow DmgAmp [If Spellpower > Attack PowerBonus is Spellpower - Attack Power else, bonus is 0]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: If Spellpower > Attack PowerBonus is Spellpower - Attack Power else, bonus is 0)] 神圣 伤害 + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
|
|
 |
Suppressive 火焰 SuppFire |
Encounter |
1 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Trainer)Leorah |
You blacken the sky with a hail of missiles, buying time for your allies to act. You make an attack against all enemies at -20 命中, drawing high 威胁, and grant +20 先攻, 命中 and 闪避 to all allies for 2 turns. |
- Make a (Weapon Attack [-20]Attempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | | -20 | Other Bonus | | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- Generate +[
500] 威胁
- 队伍 (except caster) gains [
CoveredCombat Effect+20 Accuracy, Evasion, & InitiativeDuration: 2 Turns]
|
角色
| 同伴
|
|
|
| Notable
|
- Azami(modModified
Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.)
- Hethia (客援)
- Jan
|
| Generic
|
|
|
|
 |
Sure Shot |
Recharge 1 |
4 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Trainer)Leorah |
You make an attack with +200 命中, effectively guaranteeing that your shot lands and deals critical 伤害. |
- Make a (Weapon Attack [+200]Attempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | | +200 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- Silly ModeContains additional text on a miss
|
|
 |
Tarah Windup |
Encounter |
1 |
[Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use
However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✖ |
Also have her do a "Tarah is winding up for something big!" that plays for two turns, and then have her make a basic attack against herself. |
- Two turns after this 技能's use:
- Make a (Weapon Attack [+100]Attempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | | +100 | Other Bonus | | ) at self to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
|
|
 |
Tempest Smite TempestSmite |
Recharge 3 |
8 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 8 White Mage (Trainer)Brother Sanders |
You wreathe your 武器 in 神圣 轻型, delivering an attack dealing X bonus 雷暴 伤害 and Staggering the foe for a turn. On a hit, the 雷暴 chains to all 其他 enemies, repeating the effect on each. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- First, gain additional 伤害 (AD) of [
35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] 雷暴 伤害
- ([
((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (On hit):
- Target is left [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 1 Turn]
- Make a (Magic Attack [+20]Attempt a Magic Attack
| Attacker | | Defender | | Accuracy | vs | Magic Resist | | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | | +20 | Other Bonus | | ) at each enemy (except the target) to deal (Spell DamageCompute Spell DamageApply Defensive Reductions| Attacker | | Defender | | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Storm Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] 雷暴 伤害
|
-
|
 |
Thunder Strike ThundStrike |
Encounter |
1 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Class)Starting power for a Warrior (Trainer)Garth & Isadora |
You throw all your weight into an overhand blow, targeting 物理防御 with a +150 攻击强度 bonus that Sunders 护甲 for 3 turns. On a crit, the target is also knocked Prone. |
- Make a (Physical AttackAttempt a Physical Attack
| Attacker | | Defender | | Accuracy | vs | Physical Resist | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+150 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: +150 Attack Power)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (On hit) Target is left [
SunderedCombat Effect-50% ArmorDuration: 3 Turns]
- (On crit) Target is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
|
|
 |
Thunderbrand |
At-Will |
5 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✖ |
✔ (Tome)Tome of ThunderbrandPurchased from Nieves |
You make a 武器 attack targeting 魔法防御, with a bonus +X 雷暴 伤害 on 上装 of the attack. Generates high 威胁 and lowers your own 雷暴 抗性 by -20 for a turn. |
- Make a (Magic Attack [+Primary Weapon Accuracy][+Primary Weapon Critical Chance]Attempt a Magic Attack
| Attacker | | Defender | | Accuracy | vs | Magic Resist | | +Primary Weapon Accuracy | Other Bonus | | +Primary Weapon Critical Chance) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- First, amplify 伤害 (AD) [
Total Damage of (equipped weapon) * (Spellpower / 100)] [NoteTotal Weapon DamageIf weapon deals 30 Penetrating & 5 Drug, total weapon damage is 35]
- [
AD * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] 雷暴 伤害 + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)Additional Notes:This attack allows offhand damage from a Thrown and/or Ranged offhand weapon]
- Generate +[
LT] Treat [Note]Lowest Threat (LT)Chooses whichever number is lower between Set 1 and 2
Set 1: 40 or 33% of Threat Set 2: 250
- Gain [
StormvaneCombat Effect-20 Storm ResistanceDuration: 2 Turns]
|
|
 |
Thunderous Cleave Thunder Cleave |
Recharge 5 |
2 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✖ |
Imbue your 武器 with the 技能 of thunder, then make a 近战 strike against all enemy targets. All enemies struck will have their next action delayed to the end of the turn. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (On hit) Enemy is left [
De-EnergizedCombat EffectNext action is delayed to the end of the roundDuration: 1 Turn]
|
|
 |
Thunderous Sweep Thund. Sweep |
Recharge 3 |
4 |
[Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✖ |
- |
- Make a (Physical AttackAttempt a Physical Attack
| Attacker | | Defender | | Accuracy | vs | Physical Resist | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+70 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: +70 Attack Power)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (On hit) Target is left [
SunderedCombat Effect-50% ArmorDuration: 3 Turns]
- (On crit) Target is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
|
|
 |
Trick Shot |
Recharge 3 |
1 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✔ |
✖ |
You make a 远程 attack and, if you hit, make a second attack at -40 命中. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (On hit) Make another (Weapon Attack [-40]Attempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | | -40 | Other Bonus | | ) to deal the same amount 伤害 as above
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三重威胁 TripleThreat |
Recharge 4 |
2 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Trainer)Leorah |
You make three attacks against an enemy in quick succession at -25 命中. If all three connect, the target is 失衡 for 2 turns. |
- Make (3x) (Weapon Attack [-25]Attempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | | -25 | Other Bonus | | )'s to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (If all 3 hit) Target is left [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns]
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Venom Strike VenomStrike |
Recharge 4 |
8 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 8 Thief (Trainer)Garth & Isadora |
You grant yourself a 枯萎-empowered 武器 for 3 turns dealing +X, then make an attack against a chosen foe. On a hit, the target is Poisoned Y for 3 turns. |
- Gain [
Venom StrikeCombat EffectPrimary Weapon deals an additional [25 * (Cunning AmpCunning Amplification1 + Cunning / 20)] Blight DamageDuration: 3 Turns]
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) based on:
- [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification
1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (On hit) Target is left [
PoisonedCombat EffectTake [10 + Cunning] Blight Damage per turn -10 EvasionDuration: 3 Turns]
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Whirlwind |
Recharge 3 |
8 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 8 Warrior (Trainer)Garth & Isadora |
You reap a terrible 雷暴 amidst the foe, making two basic attacks against each enemy on the field. |
- Make 2x (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) based on:
- [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification
1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
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Wide Sweep WideSweep |
At-Will |
1 |
[2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Trainer)Annika |
Throwing your weight behind a two-handed 武器, you clear a path that keeps your allies safe. Strikes all enemies with -50 攻击强度, inflicting -20 to 命中 for a turn on a hit. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmp [-50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: -50 Attack Power)]
- (On hit) Enemy is left [
DistractedCombat Effect-20 AccuracyDuration: 1 Turn]
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翼龙 Ignition |
Encounter |
4 |
[Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✖ |
- |
- Make a (Physical AttackAttempt a Physical Attack
| Attacker | | Defender | | Accuracy | vs | Physical Resist | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+[10 * Willpower] Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: +[10 * Willpower] Attack Power)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (On crit) Enemy is left [
BurningCombat EffectTake [Willpower] Fire Damage per turn -20 Penetrating Resistance +10 Frost ResistanceDuration: 3 Turns]
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翼龙 Sting WyvernSting |
Recharge 3 |
1 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Quest)One Man's PoisonLearned alongside Crowd Control |
You coat your ammo in 翼龙毒液, your attack deals X Penetrating and Y Drug 伤害. On a hit, its target makes a 物理防御 check to become Poisoned and 性唤起 for 2 turns. |
- Make a (Weapon AttackAttempt a Weapon Attack
| Attacker | | Defender | | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) based on [70% of total 武器 damage] as Penetrating 伤害 & [30% of total 武器 damage] as Drug 伤害 [NoteExampleIf weapon deals 30 Penetrating & 5 Drug, total weapon damage is 35] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
- (On hit) Make a (Physical Attack [-15]Attempt a Physical Attack
| Attacker | | Defender | | Accuracy | vs | Physical Resist | | -15 | Other Bonus | | )
- (On hit) Target is left [
ArousedCombat Effect-15 Spellpower -15 Mental DefenseDuration: 2 Turns] & [ PoisonedCombat EffectTake [5 + Cunning] Blight Damage per turn -10 EvasionDuration: 2 Turns]
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Wyvernbane |
Encounter |
4 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✔ |
✖ |
You make a 远程 attack with +25 命中 and +200 攻击强度. On a hit, the target is Knocked Prone. This attack has +20 暴击率 against Flying creatures. |
- Make a (Weapon Attack [+25][+20 Critical Chance if target is has [
FlightCombat EffectNon-Ranged or Thrown (Weapon AttackAttempt a Weapon Attack| Attacker | | Defender | | Accuracy | vs | Evasion | )s against the user have -20 AccuracyDuration: Until encounter end (or caster is interrupted/defeated)]]Attempt a Weapon Attack| Attacker | | Defender | | Accuracy | vs | Evasion | | +25 | Other Bonus | | +20 Critical Chance if target is has [ FlightCombat EffectNon-Ranged or Thrown (Weapon AttackAttempt a Weapon Attack| Attacker | | Defender | | Accuracy | vs | Evasion | )s against the user have -20 AccuracyDuration: Until encounter end (or caster is interrupted/defeated)]) to make a (Weapon DamageCompute Weapon DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105%) of:
- [(equipped weapon) * (AtkPow DmgAmp [+200 Attack Power]Attack Power Damage Amplification
1 + Attack Power / 100Additional Bonus: +200 Attack Power)]
- (On hit) Target is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
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