成功的 [Normal AttackUsing the Attack button in combatInvokes a Weapon Attack with the primary weapon, and offhand weapon if it contains the Light tag] 对所有其他敌人造成其基础伤害的 40%
决斗家姿态 (随意) [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
使用时:产生 +100 仇恨
维持:获得[Duelist's StanceCombat Effect+10 Evasion & SexinessDuration: Until encounter end (or caster is interrupted/defeated)]
(每回合一次)带有近战标签且未命中使用者的首次 (Physical AttackAttempt a Physical Attack
Attacker
Defender
Accuracy
vs
Physical Resist
) 或 (Weapon AttackAttempt a Weapon Attack
Attacker
Defender
Accuracy
vs
Evasion
) 将使使用者:
立即进行一次 (Weapon AttackAttempt a Weapon Attack
Attacker
Defender
Accuracy
vs
Evasion
),造成 (Weapon DamageCompute Weapon Damage
Apply Defensive Reductions
Attacker
Defender
Armor Penetration
-
Armor
=
Defense
If Defense is > 0: Damage * (100 / (100 + Defense))
Final Damage will have a random effectiveness of 95% to 105%):
[25 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] 穿刺伤害(equipped weapon),并施加 [BleedingCombat EffectTake [15 + 攻击力] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns](special effect)
[HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst]
为一名 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] 治疗 [其最大 HP 的 20% * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
盟友获得 [RegenerationCombat EffectHeal [30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP per turnDuration: 1 Turn]
(若目标为自身)获得[ThornyCombat EffectWhen struck by a Melee-Physical or Melee-Weapon attack, the attacker immediately takes [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Penetrating DamageDuration: 1 Turn]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
进行一次 (Weapon Attack [+50]Attempt a Weapon Attack
Attacker
Defender
Accuracy
vs
Evasion
+50
Other Bonus
),造成 (Weapon DamageCompute Weapon Damage
Apply Defensive Reductions
Attacker
Defender
Armor Penetration
-
Armor
=
Defense
If Defense is > 0: Damage * (100 / (100 + Defense))
Final Damage will have a random effectiveness of 95% to 105%):
[30 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] 穿刺伤害与 [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] 神圣伤害(equipped weapon)
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst]
给予一名 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [ThornyCombat EffectWhen struck by a Melee-Physical or Melee-Weapon attack, the attacker immediately takes [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Penetrating DamageDuration: 2 Turns] 与 [DefendingCombat Effect+50 Armor, Ward, & FocusDuration: 2 Turns]
(若盟友 HP < 50%)盟友恢复 [其最大 HP 的 20% * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
[Multi-Turn:Interruptable] [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst]
进行一次 (Magic AttackAttempt a Magic Attack
Attacker
Defender
Accuracy
vs
Magic Resist
+Catalyst Accuracy & Critical Chance
Catalyst Bonus
/
),造成 (Spell DamageCompute Spell Damage
Apply Defensive Reductions
Attacker
Defender
Spell Penetration
-
Ward
=
Defense
If Defense is > 0: Damage * (100 / (100 + Defense))
Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
Final Damage will have a random effectiveness of 95% to 105%):
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] [SummonSummons an entity to aid the summoner in combat]
使每个敌人的所有 [Elemental ResistanceThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance] 降低 25 (最低至 0)