Final Damage will have a random effectiveness of 95% to 105%):
[50 * (AtkPow DmgAmp [Gain bonus of: +75 to 275Bonus is computed as: [75 + 2 * % of HP the target is missing]]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: Gain bonus of: +75 to 275Bonus is computed as: [75 + 2 * % of HP the target is missing])] 穿刺伤害(equipped weapon)
成功的 [Normal AttackUsing the Attack button in combatInvokes a Weapon Attack with the primary weapon, and offhand weapon if it contains the Light tag] 会对所有其他敌人造成其基础伤害的40%
决斗者姿态 (随意技) [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
使用时:产生+100 仇恨值
维持时:获得[Duelist's StanceCombat Effect+10 Evasion & SexinessDuration: Until encounter end (or caster is interrupted/defeated)]
(每回合一次)首次带有近战标签的 (Physical AttackAttempt a Physical Attack
Attacker
Defender
Accuracy
vs
Physical Resist
) 或 (Weapon AttackAttempt a Weapon Attack
Attacker
Defender
Accuracy
vs
Evasion
) 未命中使用者时,使用者会:
立即进行一次 (Weapon AttackAttempt a Weapon Attack
Attacker
Defender
Accuracy
vs
Evasion
),造成以下 (Weapon DamageCompute Weapon Damage
Apply Defensive Reductions
Attacker
Defender
Armor Penetration
-
Armor
=
Defense
If Defense is > 0: Damage * (100 / (100 + Defense))
Final Damage will have a random effectiveness of 95% to 105%):
[25 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] 穿刺伤害(equipped weapon),并施加 [BleedingCombat EffectTake [15 + Attack Power] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns](special effect)
[HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst]
为一名 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] 治疗 [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] 生命值
同伴获得 [RegenerationCombat EffectHeal [30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP per turnDuration: 1 Turn]
(若目标是自身)获得[ThornyCombat EffectWhen struck by a Melee-Physical or Melee-Weapon attack, the attacker immediately takes [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Penetrating DamageDuration: 1 Turn]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
进行一次 (Weapon Attack [+50]Attempt a Weapon Attack
Attacker
Defender
Accuracy
vs
Evasion
+50
Other Bonus
),造成以下 (Weapon DamageCompute Weapon Damage
Apply Defensive Reductions
Attacker
Defender
Armor Penetration
-
Armor
=
Defense
If Defense is > 0: Damage * (100 / (100 + Defense))
Final Damage will have a random effectiveness of 95% to 105%):
[30 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] 穿刺伤害与 [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] 神圣伤害(equipped weapon)
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst]
给予一名 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [ThornyCombat EffectWhen struck by a Melee-Physical or Melee-Weapon attack, the attacker immediately takes [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Penetrating DamageDuration: 2 Turns] 与 [DefendingCombat Effect+50 Armor, Ward, & FocusDuration: 2 Turns]
(若同伴生命值低于 50%)为同伴恢复 [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] 生命值
治疗一名 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)](自身除外)时,也会为自身恢复:
[(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
冰封刃 (随意技) [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst]
使用时:对每名敌人进行一次 (Magic AttackAttempt a Magic Attack
Attacker
Defender
Accuracy
vs
Magic Resist
),造成以下 (Spell DamageCompute Spell Damage
Apply Defensive Reductions
Attacker
Defender
Spell Penetration
-
Ward
=
Defense
If Defense is > 0: Damage * (100 / (100 + Defense))
However, gain +10 FocusDuration: 3 Turns] 与 [StunnedCombat EffectThe target is interrupted and will automatically lose their next turn. -10 Evasion, Physical, Magic, & Mental Defense
Additionally, the target gains (Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]