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Powers/Weapon:修订间差异

来自Corruption of Champions II Bilingual Wiki
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第25行: 第25行:
===Weapon===  
===Weapon===  
----
----
*The perk {{tt/PTag|RF}} applies to many powers
{|class="wikitable sortable" style="display: inline-block; text-align:center; margin: 0 auto; border: 2px solid black; width: 100%;"
{|class="wikitable sortable" style="display: inline-block; text-align:center; margin: 0 auto; border: 2px solid black; width: 100%;"
|-
|-
! width="3%"|Class ||Name ||Type ||Lvl ||width="8%"|Tags ||width="6%"|{{tt/PTag|Stance}} ||width="3%"|Steal? ||width="3%"|Learn? ||class="unsortable" width="22%"|Description ||class="unsortable" width="25%"|Function ||class="unsortable"|Used By
! width="3%"|Class ||Name ||Type ||Lvl ||width="8%"|Tags ||width="6%"|{{tt/PTag|Stance}} ||width="3%"|Steal? ||width="3%"|Learn? ||class="unsortable" width="22%"|Description ||class="unsortable" width="25%"|Function ||class="unsortable"|Used By
|-
|{{cw|ic-gn}} ||<span id="Bleeding Cut">'''Bleeding Cut'''</span> ||{{cw|aw}} ||1 ||{{tt/PTag|Weapon}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Inflicts regular damage. Target must pass a PhysRest (vs. Cunning) check or Bleed for 1-2 rounds.'' ||align="left"|
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
*(On hit) Make a {{tt/Compu|PhyATK}} to leave the '''target''' {{tt/Eff|Bleeding|2 Turns|{{color|orn|3 + Cunning}}}}
|align="left"|
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
|-
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
|-
!|Notable
|-
|
*[[Ma Siorc]]
*[[Master Tollus]]
*[[Rhesia]]
*[[Siorcanna Hunter]]
|-
!|Generic
|-
|
*[[Blade Puppet]]
*[[Corrupt Elite]]
*[[Corrupt Skirmisher]]
*[[Corrupted Lupine]]
*[[Cultist]]
*[[Harpy Enforcer]]
*[[Leothran Fighter]]
*[[Male Wyvern]]
*[[Orc Huntress]]
*[[Sluasaid]]
*[[Spectral Barbarian]]
*[[Wraith Chimera]]
*[[Wyvern Girl]]
|}
|-
|{{cw|ic-wr}} ||<span id="Cleave">'''Cleave'''</span> ||{{cw|r3}} ||2 ||{{tt/PTag|Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 2 Warrior'''}}<br>{{tt|(Trainer)|[[Annika]], [[Garth]], & [[Isadora]]}} ||''You whirl your weapon all around you, making a melee attack against every enemy on the field.'' ||align="left"|
*Make a {{tt/Compu|WeaATK}} at '''each enemy''' to deal {{tt/Compu|WeapDMG}} of:
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
|align="left"|
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
|-
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
|-
!|Companions
|-
|
*[[Arona]] {{cw|comp|WRH}} {{cw|comp|CFB}}
*[[Azyrran]] {{cw|comp|HVK}} {{cw|comp|DGS}}
*[[Brienne]] {{cw|comp|WYF}}
*[[Brint]] {{cw|comp|WYF}}
|-
!|Notable
|-
|
*[[Alante]] (non-summon)
*[[Arcane Golem]]
*[[Argoth]]
*[[Arona]] (enemy)
*[[Azyrran]] (enemy)
*[[Benny]]
*[[Captain Eyslaine]]
*[[Cultist Reaver]]
*[[Drider Queen]]
*[[Drifa]]
*[[Electric Eel]]
*[[Elexis]]
*[[Elthara]] {{cw|pmod}}
*[[Eryka]]
*[[Gertrude]]
*[[Godfeaster]]
*[[Grungendyr]]
*[[Gweyr]]
*[[Gytha]]
*[[Hana]]
*[[Hirrud]]
*[[Incubus Blackguard]]
*[[Jael'yn]]
*[[Jarl Gunvaldsen]]
*[[Kailani]]
*[[Kane]]
*[[Kinu]] (naginata)
*[[Krolic]]
*[[Octavia]]
*[[Orc Thane]]
*[[Para]]
*[[Queen Nyzerrah]]
*[[Raphael]]
*[[Reus]]
*[[Runic Knight]]
*[[Sandre]]
*[[Sigrune]]
*[[Taldahs]] {{cw|pmod}}
|-
!|Generic
|-
|
*[[Corrupt Dragon]]
*[[Crazy Horse]] (1/3 variants)
*[[Destabilized Elemental]]
*[[Earth Elemental]]
*[[Gnoll Alpha]]
*[[Hobgoblin Thug]]
*[[Ice Troll]]
*[[Jotun Female]] / Male
*[[Male Wyvern]]
*[[Minotaur Miner]]
*[[Roc]]
*[[Selkie Huntress]]
*[[Sentry]]
*[[Valkyrie (Warrior)]]
*[[Vulperine Hunter]]
*[[Wraith Chimera]]
*[[Wyvern Girl]]
|}
|-
|{{cw|ic-tf}} ||<span id="Deadly Shadow">'''Deadly Shadow'''</span><br>DeadlyShadow ||{{cw|en}} ||6 ||{{tt/PTag|Weapon}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 6 Thief'''}}<br>{{tt|(Trainer)|[[Garth]] & [[Jessie]]}} ||''You gain Obscurement for 3 turns and slip behind the enemy, causing chaos. You make an attack against all enemies; targets you strike are Staggered and Terrified for 3 turns.'' ||align="left"|
*'''Gain''' {{tt/Eff|Obscured|3 Turns}}
*Make a {{tt/Compu|WeaATK}} at '''each enemy''' to deal {{tt/Compu|WeapDMG}} of:
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
*(On hit) '''Enemy''' is left {{tt/Eff|Staggered|3 Turns}} & {{tt/Eff|Terrified|3 Turns}}
|align="left"|
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
|-
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
|-
!|Notable
|-
|
*[[Faceless Blade]]
*[[Godfeaster]] {{cw|pmod}}
*[[Liliana]]
*[[Slash]]
|-
!|Generic
|-
|
*[[Kobold]]
|}
|-
|{{cw|ic-tf}} ||<span id="Dirty Trick">'''Dirty Trick'''</span> ||{{cw|r2}} ||1 ||{{tt/PTag|Weapon}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|Starting power for a '''Thief'''}}<br>{{tt|(trainer)|[[Garth]] & [[Jessie]]}} ||'''You hit 'em where it hurts, making an attack against Physical Resistance that adds +50 Attack Power and leaves the target Staggered for 2 turns.'' ||align="left"|
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|WeapDMG}} of:
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+50 Attack Power}}}}</code>] + {{tt/PTag|Offhand}}
*(On hit) '''Target''' is left {{tt/Eff|Staggered|2 Turns}}
|align="left"|
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
|-
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
|-
!|Notable
|-
|
*[[Byvernia]]
*[[Caera]]
*[[Gray-Furred Slaver]]
*[[Hirrud]]
*[[Infrith]]
*[[Lupine Jailer]]
*[[Ma Siorc]]
*[[Master Whisper]]
*[[Pavo]]
*[[Refnir]]
*[[Slash]]
|-
!|Generic
|-
|
*[[Batfolk Mugger]]
*[[Crazy Horse]] (1/3 variants)
*[[Cultist Bloodletter]]
*[[Gnoll Raider]]
*[[Hobgoblin Thief]]
*[[Kobold]]
*[[Kobold Warrrior]] (1/2 variants)
*[[Leothran Fighter]]
*[[Taothian]]
|}
|-
|-


第33行: 第215行:
*Make '''2x''' {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} based on:
*Make '''2x''' {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} based on:
**[{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
**[{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
*{{tt/PTag|CS}} {{cw|ck}}
|align="left"|
|align="left"|
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
第57行: 第238行:
*[[Orc Berserker]]
*[[Orc Berserker]]
*[[Twisted Troll]]
*[[Twisted Troll]]
|}
|-
|{{cw|ic-wr}} ||<span id="Drop The Hammer">'''Drop The Hammer'''</span><br>Hammer Time ||{{cw|en}} ||7 ||{{tt/PTag|Multi-Turn: Interruptable}}<br>{{tt/PTag|Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|2|2}} ||''Charge up for a massive overhead swing, causing the target to gain massive Threat. On the next turn, swing down with +300 Attack Power and +100 Accuracy. On a hit, the target is knocked Prone. On a crit, it is also Sundered.'' ||align="left"|
*On the powers '''1st use''':
*Generate '''+'''[<code>500</code>] '''Threat'''<br>
*On the powers '''2nd use''':
*Make a {{tt/Compu|WeaATK||+100}} to deal {{tt/Compu|WeapDMG}} of:
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+300 Attack Power}}}}</code>] + {{tt/PTag|Offhand}}
*(On hit) '''Target''' is knocked {{tt/Eff|Prone|1 Turn}}
*(On crit) '''Target''' is left {{tt/Eff|Sundered|2 Turns}}
|align="left"|
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
|-
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
|-
!|Notable
|-
|
*[[Captain Fenraus]]
*[[Forge Golem]] {{cw|pmod}}
|}
|}
|-
|-
第108行: 第310行:
**(If '''not''') '''They''' are left {{tt/Eff|Staggered|1 Turn}}
**(If '''not''') '''They''' are left {{tt/Eff|Staggered|1 Turn}}
||-
||-
|-
|{{cw|ic-tf}} ||<span id="Mark for Death">'''Mark for Death'''</span><br>Mark4Death ||{{cw|r4}} ||2 ||{{tt/PTag|Weapon}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 2 Thief'''}}<br>{{tt|(Trainer)|[[Garth]] & [[Jessie]]}} ||''You deliver a pinpoint strike with +150 Attack Power and +25 Accuracy, drawing your companions' ire to your target by dramatically increasing its Threat.'' ||align="left"|
*Make a {{tt/Compu|WeaATK||+25}} to deal {{tt/Compu|WeapDMG}} of:
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+150 Attack Power}}}}</code>] + {{tt/PTag|Offhand}}
*'''Target gains +'''[<code>1337</code>] '''Threat'''
|align="left"|
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
|-
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
|-
!|Notable
|-
|
*[[Captain Fenraus]] (King's Gate)
*[[Effigy Herald]]
*[[Hinata]]
|-
!|Generic
|-
|
*[[Corrupt Ranger]]
*[[Corrupted Lupine]] ([[Howling in the Dark]]) (Hike Around fight)
*[[Vulperine Hunter]]
|}
|-
|-


第116行: 第343行:
*An {{tt/PTag|Offhand}} attack is made '''after''' the effect is applied
*An {{tt/PTag|Offhand}} attack is made '''after''' the effect is applied
||-
||-
|-
|{{cw|ic-tf}} ||<span id="Precise Thrust">'''Precise Thrust'''</span> ||{{cw|r2}} ||4 ||{{tt/PTag|Multi-Turn: Interruptable}}<br>{{tt/PTag|Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''You aim for your opponent's heart on one round and skewer it the next, dealing an attack with +500 Attack Power and +100 Accuracy. If you take damage before the attack lands, your concentration is spoiled and the attack fails.'' ||align="left"|
*On the powers '''2nd use''':
*Make a {{tt/Compu|WeaATK||+100}} to deal {{tt/Compu|WeapDMG}} of:
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+500 Attack Power}}}}</code>] + {{tt/PTag|Offhand}}
|align="left"|
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
|-
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
|-
!|Notable
|-
|
*[[Captain Eyslaine]]
*[[Kailani]]
*[[Raphael]]
|}
|-
|-


第179行: 第424行:
|
|
*[[General Ramien]] (nude)
*[[General Ramien]] (nude)
|}
|-
|{{cw|ic-tf}} ||<span id="Shadow Strike">'''Shadow Strike'''</span> ||{{cw|r4}} ||2 ||{{tt/PTag|Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 2 Thief'''}}<br>{{tt|(Trainer)|[[Garth]] & [[Jessie]]}} ||''You slip into the shadows, reappearing a moment later to deliver a brutal melee strike with +100 Attack Power and +50 Accuracy. You also gain Obscurement for a turn.'' ||align="left"|
*Make a {{tt/Compu|WeaATK||+50}} to deal {{tt/Compu|WeapDMG}} of:
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+100 Attack Power}}}}</code>] + {{tt/PTag|Offhand}}
*'''Gain''' {{tt/Eff|Obscured|1 Turn}}
|align="left"|
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
|-
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
|-
!|Companions
|-
|
*[[Cait]] {{cw|comp|HBL}}
|-
!|Notable
|-
|
*[[Faceless Blade]]
*[[Pavo]]
*[[Siorcanna Hunter]]
|-
!|Generic
|-
|
*[[Demon Smuggler]] (agility)
*[[Gnoll Raider]]
*[[Orc Executioner]]
*[[Tomb Robber]]
|}
|-
|{{cw|ic-tf}} ||<span id="Shell Cracker">'''Shell Cracker'''</span> ||{{cw|r4}} ||2 ||{{tt/PTag|Weapon}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 2 Thief'''}}<br>{{tt|(Trainer)|[[Garth]] & [[Jessie]]}} ||''You try and tear a hole in the target's armor, making a precision strike with +50 Armor Penetration and +50 Accuracy. On a hit, the target's armor is left Sundered for 2 turns.''||align="left"|
*Make a {{tt/Compu|WeaATK||+50}} to deal {{tt/Compu|WeapDMG}}<br>{{tt|[+ Bonus]|+50 Armor Penetration}} of:
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
*(On hit) '''Target''' is left {{tt/Eff|Sundered|2 Turns}}
|align="left"|
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
|-
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
|-
!|Companions
|-
|
*[[Arona]] {{cw|comp|BRS}}
|-
!|Notable
|-
|
*[[Asegir]]
*[[Byvernia]]
*[[Hinata]]
*[[Liliana]]
*[[Lusina]]
*[[Lyla]]
*[[Nakano]]
*[[Siorcanna Alpha]]
*[[Young Sea Wyrm]]
|-
!|Generic
|-
|
*[[Batfolk Mugger]]
*[[Corrupt Miner]]
*[[Demon Smuggler]] (strength)
*[[Elf Guard]]
*[[Minotaur Miner]]
*[[Raging Bull]]
*[[Vulperine Hunter]]
*[[Wraith Chimera]]
|}
|}
|-
|-
第206行: 第523行:
*[[Imp Warlock]]
*[[Imp Warlock]]
*[[Kobold]]
*[[Kobold]]
|}
|-
|{{cw|ic-gn}} ||<span id="Tarah Windup">'''Tarah Windup'''</span> ||{{cw|en}} ||1 ||{{tt/PTag|Multi-Turn: Interruptable}}<br>{{tt/PTag|Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Also have her do a "Tarah is winding up for something big!" that plays for two turns, and then have her make a basic attack against herself.'' ||align="left"|
*On the powers '''3rd use''':
*Make a {{tt/Compu|WeaATK||+100}} '''at self''' to deal {{tt/Compu|WeapDMG}} of:
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
|align="left"|
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
|-
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
|-
!|Notable
|-
|
*[[Tarah]]
|}
|}
|-
|-
第218行: 第551行:
***[<code>{{color|rblu|35 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Storm Damage'''
***[<code>{{color|rblu|35 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Storm Damage'''
||-
||-
|-
|{{cw|ic-wr}} ||<span id="Thunder Strike">'''Thunder Strike'''</span><br>ThundStrike ||{{cw|en}} ||1 ||{{tt/PTag|Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br> {{tt|(Class)|Starting power for a '''Warrior'''}}<br>{{{tt|(Trainer)|[[Garth]] & [[Isadora]]}} ||''You throw all your weight into an overhand blow, targeting Physical Resistance with a +150 Attack Power bonus that Sunders armor for 3 turns. On a crit, the target is also knocked Prone.'' ||align="left"|
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|WeapDMG}} of:
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+150 Attack Power}}}}</code>] + {{tt/PTag|Offhand}}
*(On hit) '''Target''' is left {{tt/Eff|Sundered|3 Turns}}
*(On crit) '''Target''' is knocked {{tt/Eff|Prone|1 Turn}}
|align="left"|
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
|-
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
|-
!|Companions
|-
|
*[[Arona]] {{cw|comp|CFB}}
|-
!|Notable
|-
|
*[[Arcane Golem]]
*[[Asegir]]
*[[Benny]]
*[[Captain Eyslaine]] ([[Dark Difficulty]]) {{cw|pmod}}
*[[Demon's Shadow]]
*[[Elexis]]
*[[Garron]]
*[[Gertrude]]
*[[Hana]]
*[[Incubus Blackguard]]
*[[Karithea]] / Hellhound
*[[Magna]]
*[[Pavo]]
*[[Queen Alissa]] (Winter City)
*[[Ringren]]
*[[Sigrune]] {{cw|pmod}}
|-
!|Generic
|-
|
*[[Crazy Horse]] (1/3 variants)
*[[Earth Elemental]]
*[[Jotun Female]] / Male {{cw|pmod}}
*[[Minotaur Ghost]]
*[[Valkyrie (Warrior)]]
*[[Vulperine Hunter]]
|}
|-
|{{cw|ic-wr}} ||<span id="Thunderous Sweep">'''Thunderous Sweep'''</span><br>Thund. Sweep ||{{cw|r3}} ||4 ||{{tt/PTag|Dual Wield Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||- ||align="left"|
*Make a {{tt/Compu|PhyATK}} at '''each enemy''' to deal {{tt/Compu|WeapDMG}} of:
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+70 Attack Power}}}}</code>] + {{tt/PTag|Offhand}}
*(On hit) '''Target''' is left {{tt/Eff|Sundered|3 Turns}}
*(On crit) '''Target''' is knocked {{tt/Eff|Prone|1 Turn}}
|align="left"|
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
|-
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
|-
!|Notable
|-
|
*[[Byvernia]] (multi-companion variant)
|}
|-
|-


第232行: 第629行:
**[{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
**[{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
||-
||-
|-
|{{cw|ic-wr}} ||<span id="Wyvern Ignition">'''Wyvern Ignition'''</span> ||{{cw|en}} ||4 ||{{tt/PTag|Dual Wield Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||- ||align="left"|
*Make a {{tt/Compu|PhyATK}} at '''each enemy''' to deal {{tt/Compu|WeapDMG}} of:
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+[{{color|rblu|10 * Willpower}}] Attack Power}}}}</code>] + {{tt/PTag|Offhand}}
*(On crit) '''Enemy''' is left {{tt/Eff|Burning|3 Turns|{{color|rblu|Willpower}}}}
|align="left"|
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
|-
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
|-
!|Notable
|-
|
*[[Byvernia]] (multi-companion variant)
|}
|-
|-
|}
|}

2025年6月25日 (三) 01:48的版本

Return to Main Powers Page

Breakdown
Label Count Steal
Only
Learn
Only
Both Neither
Miscellaneous 238

Weapon


  • The perk [RFCan trigger Righteous FuryAttacks that deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) and (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) will gain an additional [10 * (Willpower AmpWillpower Amplification1 + Willpower / 30)] Storm Damage
    ] applies to many powers
Class Name Type Lvl Tags [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] Steal? Learn? Description Function Used By
Generic Bleeding Cut At-Will 1 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] Inflicts regular damage. Target must pass a PhysRest (vs. Cunning) check or Bleed for 1-2 rounds.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    ) to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    ) to leave the target [BleedingCombat EffectTake [3 + Cunning] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns]
Characters
Notable
Generic
Warrior Cleave Recharge 3 2 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 2 Warrior
(Trainer)Annika, Garth, & Isadora
You whirl your weapon all around you, making a melee attack against every enemy on the field.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    ) at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
Characters
Companions
Notable
Generic
Thief Deadly Shadow
DeadlyShadow
Encounter 6 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 6 Thief
(Trainer)Garth & Jessie
You gain Obscurement for 3 turns and slip behind the enemy, causing chaos. You make an attack against all enemies; targets you strike are Staggered and Terrified for 3 turns.
  • Gain [ObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: 3 Turns
    ]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    ) at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Enemy is left [StaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 3 Turns
    ]
    & [TerrifiedCombat Effect-15 Sexiness
    -15 Magic DefenseDuration: 3 Turns
    ]
Characters
Notable
  • Faceless Blade
  • Godfeaster (modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
  • Liliana
  • Slash
Generic
Thief Dirty Trick Recharge 2 1 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
(Class)Starting power for a Thief
(trainer)Garth & Jessie
'You hit 'em where it hurts, making an attack against Physical Resistance that adds +50 Attack Power and leaves the target Staggered for 2 turns.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    ) to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • [(equipped weapon) * (AtkPow DmgAmp [+50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [StaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
Characters
Notable
Generic
Warrior Double Attack
DoubleAttack
At-Will 8 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 8 Warrior
(Trainer)Garth & Isadora
You swing twice with your melee weapon, attacking the same target in quick succession.
  • Make 2x (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    ) to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) based on:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
Characters
Notable
Generic
Warrior Drop The Hammer
Hammer Time
Encounter 7 [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
]
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
Charge up for a massive overhead swing, causing the target to gain massive Threat. On the next turn, swing down with +300 Attack Power and +100 Accuracy. On a hit, the target is knocked Prone. On a crit, it is also Sundered.
  • On the powers 1st use:
  • Generate +[500] Threat
  • On the powers 2nd use:
  • Make a (Weapon Attack [+100]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +100Other Bonus
    ) to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • [(equipped weapon) * (AtkPow DmgAmp [+300 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +300 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is knocked [ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Stun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
  • (On crit) Target is left [SunderedCombat Effect-50% ArmorDuration: 2 Turns]
Characters
Notable
  • Captain Fenraus
  • Forge Golem (modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
Thief Fading Strike
FadeStrike
At-Will 1 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
(Class)Starting power for a 'Thief
(Trainer)Garth & Jessie
You strike from the shadows, a thief's best friend. You gain Obscurement until your next turn and lose half your current Threat, but this attack suffers from -50 Attack Power.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    ) to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • [(equipped weapon) * (AtkPow DmgAmp [-50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      -50 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • Gain [ObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: 1 Turn
    ]
  • Reduce current Threat by [50% of current Threat]
Characters
Notable
Generic
Thief Flashburn Shot
FlashburnShot
Encounter 8 [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 8 Thief
(Trainer)Garth
You make an attack with +30 Accuracy and which deals a bonus +X Fire damage. On a hit, the target is Blinded and Burning Y for 2 turns; on a miss, the target still Burns.
  • Make a (Weapon Attack [+20]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +20Other Bonus
    ) to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) based on:
    • Weapon gains a temporary [40 * (Cunning AmpCunning Amplification1 + Cunning / 20)] Fire Damage
    • Then deals [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [BlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 2 Turns
    ]
  • Target is left [BurningCombat EffectTake [30 + Cunning] Fire Damage per turn
    -20 Penetrating Resistance
    +10 Frost ResistanceDuration: 2 Turns
    ]
-
Warrior Fury Strike
FuryStrike
Recharge 2 7 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Trainer)Isadora
You let your rage take hold, striking at a foe for X and following up with a basic attack against all foes. Each Critical Hit this power lands grants you a turn of Bloodlust, increasing Attack Power by +30.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    ) at the target to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • [(equipped weapon) * (AtkPow DmgAmp [+30 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +30 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    ) at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • Gain [BloodlustCombat Effect+30 Attack PowerDuration: Each critical hit adds +1 Turn]
-
Warrior Legion's Hammer
LegionHammer
Recharge 2 7 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Trainer)Isadora
You strike out with all your might, dealing X with +50 Armor Penetration. On a hit, the target is Staggered for a turn; if the target is already Staggered, it is instead knocked Prone.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    ) to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    [+ Bonus]+50 Armor Penetration of:
    • [(equipped weapon) * (AtkPow DmgAmp [+75 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +75 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit):
    • (If target is already [StaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: X
      ]
      ) They are knocked [ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

      Additionally, the target gains
      (Stun/Prone Immune) for 3 Turns.Duration: 1 Turn
      ]
    • (If not) They are left [StaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 1 Turn
      ]
-
Thief Mark for Death
Mark4Death
Recharge 4 2 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 2 Thief
(Trainer)Garth & Jessie
You deliver a pinpoint strike with +150 Attack Power and +25 Accuracy, drawing your companions' ire to your target by dramatically increasing its Threat.
  • Make a (Weapon Attack [+25]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +25Other Bonus
    ) to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • [(equipped weapon) * (AtkPow DmgAmp [+150 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +150 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • Target gains +[1337] Threat
Characters
Notable
Generic
Warrior Onslaught Recharge 4 8 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Trainer)Isadora
You make an attack against a foe with +100 Accuracy, dealing X. Each successive attack against the same foe gains a stacking +20 Attack Power until the target goes a whole turn without being hit by you.
  • Make a (Weapon Attack [+100]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +100Other Bonus
    ) to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
  • (On hit) Target gains [1x Stack] of [Onslaught VictimCombat EffectEach stack gives +20 Attack Power against the effect ownerDuration: The stacks are removed when the one who inflicted the effect does not land a hit against the effect owner for 1 Round]
  • An [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

    This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
    ] attack is made after the effect is applied
-
Thief Precise Thrust Recharge 2 4 [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
]
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
You aim for your opponent's heart on one round and skewer it the next, dealing an attack with +500 Attack Power and +100 Accuracy. If you take damage before the attack lands, your concentration is spoiled and the attack fails.
  • On the powers 2nd use:
  • Make a (Weapon Attack [+100]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +100Other Bonus
    ) to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • [(equipped weapon) * (AtkPow DmgAmp [+500 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +500 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
Characters
Notable
Warrior Rend Recharge 2 1 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
(Class)Starting power for a Warrior
(Trainer)Annika, Garth, & Isadora
You cut deep, striking with +50 Attack Power. If you succeed a secondary attack against the target\'s Physical Resistance, you cause the target to Bleed for X for 2 turns.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    ) to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • [(equipped weapon) * (AtkPow DmgAmp [+50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [BleedingCombat EffectTake [3 + Strength] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns]
Characters
Companions
Notable
Generic
Generic Savage Strike
SavageStrike
Recharge 2 7 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] You make a weapon strike with +100 Attack Power, targeting Physical Resistance. On a hit, the target is Sundered for 2 turns. After the attack, you gain Bloodlust for 2 turns.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    ) to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • [(equipped weapon) * (AtkPow DmgAmp [+100 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +100 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [SunderedCombat Effect-50% ArmorDuration: 2 Turns]
  • Gain [BloodlustCombat Effect+30 Attack PowerDuration: 2 Turns]
Characters
Notable
Thief Shadow Strike Recharge 4 2 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 2 Thief
(Trainer)Garth & Jessie
You slip into the shadows, reappearing a moment later to deliver a brutal melee strike with +100 Attack Power and +50 Accuracy. You also gain Obscurement for a turn.
  • Make a (Weapon Attack [+50]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +50Other Bonus
    ) to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • [(equipped weapon) * (AtkPow DmgAmp [+100 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +100 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • Gain [ObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: 1 Turn
    ]
Characters
Companions
Notable
Generic
Thief Shell Cracker Recharge 4 2 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 2 Thief
(Trainer)Garth & Jessie
You try and tear a hole in the target's armor, making a precision strike with +50 Armor Penetration and +50 Accuracy. On a hit, the target's armor is left Sundered for 2 turns.
  • Make a (Weapon Attack [+50]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +50Other Bonus
    ) to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    [+ Bonus]+50 Armor Penetration of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [SunderedCombat Effect-50% ArmorDuration: 2 Turns]
Characters
Companions
Notable
Generic
Thief Sneak Attack At-Will 6 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 6 Thief
(Trainer)Garth & Jessie
If you are not Obscured, you gain Obscurement for 3 turns. If you are Obscured, you consume your Obscurement and make a weapon attack, gaining +50 Attack Power and +15 Accuracy per turn of Obscurement.
  • (If not already under [ObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: X
    ]
    ) Gain [ObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: 3 Turns
    ]
  • The remaining turns of [ObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: X
    ]
    are consumed (i.e. the effect is lost)
  • Make a (Weapon Attack [+[15 * Obscured turns]]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +[15 * Obscured turns]Other Bonus
    ) to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • [(equipped weapon) * (AtkPow DmgAmp [+[50 * Obscured Turns] Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +[50 * Obscured Turns] Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
Characters
Notable
Generic
Generic Tarah Windup Encounter 1 [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
]
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
Also have her do a "Tarah is winding up for something big!" that plays for two turns, and then have her make a basic attack against herself.
  • On the powers 3rd use:
  • Make a (Weapon Attack [+100]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +100Other Bonus
    ) at self to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
Characters
Notable
White Mage Tempest Smite
TempestSmite
Recharge 3 8 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst]
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]

(Class)One of the powers that can be gained when reaching Level 8 White Mage
(Trainer)Brother Sanders
You wreathe your weapon in holy light, delivering an attack dealing X bonus Storm damage and Staggering the foe for a turn. On a hit, the storm chains to all other enemies, repeating the effect on each.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    ) to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • Weapon gains a temporary [35] Storm Damage
    • ([(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit):
    • Target is left [StaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 1 Turn
      ]
    • Make a (Magic Attack [+20]Attempt a Magic Attack
      AttackerDefender
      AccuracyvsMagic Resist
      +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
      +20Other Bonus
      ) at each enemy (except the target) to deal (Spell DamageCompute Spell Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply Storm Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%
      ) of:
      • [35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Storm Damage
-
Warrior Thunder Strike
ThundStrike
Encounter 1 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Class)Starting power for a Warrior
{(Trainer)Garth & Isadora
You throw all your weight into an overhand blow, targeting Physical Resistance with a +150 Attack Power bonus that Sunders armor for 3 turns. On a crit, the target is also knocked Prone.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    ) to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • [(equipped weapon) * (AtkPow DmgAmp [+150 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +150 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [SunderedCombat Effect-50% ArmorDuration: 3 Turns]
  • (On crit) Target is knocked [ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Stun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Companions
Notable
Generic
Warrior Thunderous Sweep
Thund. Sweep
Recharge 3 4 [Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats] -
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    ) at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • [(equipped weapon) * (AtkPow DmgAmp [+70 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +70 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [SunderedCombat Effect-50% ArmorDuration: 3 Turns]
  • (On crit) Target is knocked [ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Stun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Notable
Thief Venom Strike
VenomStrike
Recharge 4 8 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 8 Thief
(Trainer)Garth & Isadora
You grant yourself a Blight-empowered weapon for 3 turns dealing +X, then make an attack against a chosen foe. On a hit, the target is Poisoned Y for 3 turns.
  • Gain [Venom StrikeCombat EffectPrimary Weapon deals an additional [25 * (Cunning AmpCunning Amplification1 + Cunning / 20)] Blight DamageDuration: 3 Turns]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    ) to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) based on:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [PoisonedCombat EffectTake [10 + Cunning] Blight Damage per turn
    -10 EvasionDuration: 3 Turns
    ]
-
Warrior Whirlwind Recharge 3 8 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 8 Warrior
(Trainer)Garth & Isadora
You reap a terrible storm amidst the foe, making two basic attacks against each enemy on the field.
  • Make 2x (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    ) at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) based on:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
-
Warrior Wyvern Ignition Encounter 4 [Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats] -
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    ) at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • [(equipped weapon) * (AtkPow DmgAmp [+[10 * Willpower] Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +[10 * Willpower] Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On crit) Enemy is left [BurningCombat EffectTake [Willpower] Fire Damage per turn
    -20 Penetrating Resistance
    +10 Frost ResistanceDuration: 3 Turns
    ]
Characters
Notable

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