Final Damage will have a random effectiveness of 95% to 105%) of:
[50 * (AtkPow DmgAmp [Gain bonus of: +75 to 275Bonus is computed as: [75 + 2 * % of HP the target is missing]]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: Gain bonus of: +75 to 275Bonus is computed as: [75 + 2 * % of HP the target is missing])] Penetrating Damage(equipped weapon)
Successful [Normal AttackUsing the Attack button in combatInvokes a Weapon Attack with the primary weapon, and offhand weapon if it contains the Light tag]s deal 40% of its base damage to all other enemies
Brienne's road-worn leathers. The most eye-catching part of her decorative ensemble is a thick loincloth tied up and worn as a dress. While this kit may not provide the best protection, it's easy to move in 鈥?perfect for a two-fisted whirlwind of a berzerker.
竞技场护甲
技能
特性
CG
等级
名称
说明
1
Duelist's Stance (At-Will) [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
On Use: Generate +100 Threat
Maintain: Gain[Duelist's StanceCombat Effect+10 Evasion & SexinessDuration: Until encounter end (or caster is interrupted/defeated)]
(Once per turn) The first (Physical AttackAttempt a Physical Attack
Attacker
Defender
Accuracy
vs
Physical Resist
) or (Weapon AttackAttempt a Weapon Attack
Attacker
Defender
Accuracy
vs
Evasion
) with the Melee tag that misses the user will have the user:
Immediately make a (Weapon AttackAttempt a Weapon Attack
Attacker
Defender
Accuracy
vs
Evasion
) to deal (Weapon DamageCompute Weapon Damage
Apply Defensive Reductions
Attacker
Defender
Armor Penetration
-
Armor
=
Defense
If Defense is > 0: Damage * (100 / (100 + Defense))
Final Damage will have a random effectiveness of 95% to 105%) of:
[25 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage(equipped weapon) & apply [BleedingCombat EffectTake [15 + Attack Power] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns](special effect)
[HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst]
Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] for [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
Ally gains [RegenerationCombat EffectHeal [30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP per turnDuration: 1 Turn]
(If target is self) Gain[ThornyCombat EffectWhen struck by a Melee-Physical or Melee-Weapon attack, the attacker immediately takes [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Penetrating DamageDuration: 1 Turn]
(On hit) Target is [StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns] & [BleedingCombat EffectTake [5 + Willpower] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
Make a (Weapon Attack [+50]Attempt a Weapon Attack
Attacker
Defender
Accuracy
vs
Evasion
+50
Other Bonus
) to deal (Weapon DamageCompute Weapon Damage
Apply Defensive Reductions
Attacker
Defender
Armor Penetration
-
Armor
=
Defense
If Defense is > 0: Damage * (100 / (100 + Defense))
Final Damage will have a random effectiveness of 95% to 105%) of:
[30 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating & [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Holy Damage(equipped weapon)
(On hit): Party heals [30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst]
Give an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [ThornyCombat EffectWhen struck by a Melee-Physical or Melee-Weapon attack, the attacker immediately takes [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Penetrating DamageDuration: 2 Turns] & [DefendingCombat Effect+50 Armor, Ward, & FocusDuration: 2 Turns]
(If ally is < 50% HP) Ally is healed for [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
Healing an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] (excluding self) also heals self by:
[(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
Clad in heavy armor and bearing a blade and shield, Brienne brings both the aspects of wrath and of regrowth to battle in Velun's name. She is able to infuse allies with regenerative prayers, and strike down foes with thorny briars and divine smites.
[Multi-Turn:Interruptable] [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst]
Make a (Magic AttackAttempt a Magic Attack
Attacker
Defender
Accuracy
vs
Magic Resist
+Catalyst Accuracy & Critical Chance
Catalyst Bonus
/
) to deal (Spell DamageCompute Spell Damage
Apply Defensive Reductions
Attacker
Defender
Spell Penetration
-
Ward
=
Defense
If Defense is > 0: Damage * (100 / (100 + Defense))
Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
Final Damage will have a random effectiveness of 95% to 105%) of:
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] [SummonSummons an entity to aid the summoner in combat]
Reduce every [Elemental ResistanceThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance] of each enemy by 25 (until 0)
she doesn't have defensive abilities, a shield, or much in the way of armour, but she does have a perk that gives her extra threat for some reason funnily enough Brinter would kill for Imposing
I guess between the spellpower scaling health buff for pyro Brienne and the Embers thorns damage she's probably conceived as a tank though none of her powers really have big threatgen in summary, :bear_shrug:
A set of sensual cloth imbued with powerful magic that enables Brienne to wield the element of fire like second nature. Though it appears ragged and worn, it fits her well 鈥?if a little snugly in the chest.