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布里恩

来自Corruption of Champions II Bilingual Wiki
WikiAdmin留言 | 贡献2026年7月27日 (一) 04:29的版本 (batch-005 中文化翻译)
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Brienne

Artwork by Moira
Creator Wsan
Information
Species Minotaur Cowgirl
Gender Female
Occupation Adventurer
Height 8'6"
Relatives Unnamed Father (Father)
Cassia (Mother)
Rina (sister)
Location Mad Cow Quest

编辑注——本页目前已过时,后续会重做。

描述

布里恩是布林特在经历性别转换后为自己选择的名字。这次转换由在丰收谷一处隐秘洞穴中发现的、刻有符文的发光金色铠甲引发。

外貌

布里恩身高八英尺六英寸,肌肉发达的焦糖色身体比过去少了许多毛发。她浅蓝色的眼睛带着热切的兴趣打量你,目光几乎从不离开你的脸。两只小巧的白色角终于恢复往日的光泽,从她头顶的毛茸茸牛耳上方朝外向上生长,时刻威胁着吊灯、低矮门框,尤其是那些蠢到家的敌人。她不再拥有男性版本的口鼻,如今是一只可爱的纽扣鼻,厚实的粉色双唇向后勾起,露出愉快的笑容。她的头发亮白,垂过肩头。

你的视线顺着她引人注目的身躯向下移动;她带着轻松的笑容后仰,乐意让伴侣尽情打量。她裸露的脖颈光滑无瑕,把你的注意力引向下面惊人的乳沟——那是两座巨大的乳房被从格温那里得到的简易皮胸罩紧紧束住后形成的丰饶山谷。布里恩的身材如此丰满,这件衣物居然能勉强容纳它们,简直是奇迹。

她仍穿着过去的缠腰布;但在你注视下,她慢慢把布片掀到一旁,脸颊上浮出酒窝,嘴角向上翘起。她左右瞟着,向你展示粗壮结实的大腿,那景象实在惊人。毛发从大腿中段开始覆盖,平滑的短毛一路铺到强健的小腿和黑色蹄子。她依旧有那条标志性的尾巴,当她带着调皮笑容让布片落回原处时,尾巴在身后顽皮地摇摆。

从你们更亲密的相处中,你很清楚,布里恩有力双腿之间是湿热滑腻、渴望被你野兽般的工具填满直到喷射的阴户。她一如既往地自信,也很乐意让你知道这一点。她紧致而弹润的臀部周围,深褐色的肛门正位于丰满臀瓣之间,恰如其分。

互动

  • 外貌
  • 交谈
  • 性爱
  • 解雇/招募

交谈

  • 离开
  • 父母
  • 村庄
  • 性爱
  • 鹰棘镇
  • 遗憾
  • 孩子(当布里恩还是布林特时,勇者与她有过孩子,或她曾生育过时可用)

性爱

勇者发起性爱时,会先用手指挑逗她,然后进入她的性爱菜单。

  • 传教士式——把你的鸡巴插入那紧致而热情迎接你的牛女阴户。
    • 吮乳——你自己也来享受一番。
    • 揉捏乳头——她那副样子真是任人挑逗……
    • 继续——现在还不是停下的时候,你还有个牛女要操!
  • 颜射操脸——抓住布里恩的牛角,操她的脸。
    • 记住这句话——你会让她兑现。
    • 现在就做——哦,真的吗?
      • 温柔——放松,让布里恩带你攀上顶峰。她已经在努力这么做了。
      • 粗暴——再次把事情——还有她的角——掌握在自己手中。
      • 野蛮——狠狠操弄布里恩的脸,把射出的精液全灌进她收紧、干呕的喉咙。
  • 口交——舔吸布里恩的阴户,直到这个摇摆的牛女喷到一滴不剩。
  • 乳交——享用布里恩那对巨大的牛女乳房。(需要阴茎)
  • 奶浴——布里恩胸口胀得厉害……要不要和她以及凯特丽丝一起玩玩?(要使用奶浴,凯特丽丝必须处于泌乳状态,且你必须位于霜猎犬。)

产奶

由于布里恩会产奶,她每72小时/3天就需要定期挤奶。

挤奶选项:

  • 挑逗——这头强壮的大奶牛女就不能自己照顾自己吗?
    • 等等等等——你之前可不知道这件事。
      • 手——亲自动手。
      • 嘴——直接从源头喝布里恩的奶。
    • 请凯特丽丝帮忙——请凯特丽丝帮布里恩解决问题。
      • 观看——跟随这对爆乳搭档旁观。
        • 只看不做——别动手,让凯特丽丝自行发挥。
        • 加入——参与其中,同时让凯特丽丝改为按摩她。
        • 喝奶——从布里恩胀满的乳房里取奶的最佳方式是……
      • 不用了——她们能自己搞定。
    • ——没兴趣。她可以自己解决,或另找别人。
  • ——当然,你可以帮忙。
    • 【与等等等等的子选项相同】
  • 请凯特丽丝帮忙——【与挑逗的子选项相同】
  • ——【与挑逗的子选项相同】

战斗

布里恩的默认套装让她可以成为物理伤害输出(旅者皮甲)或物理坦克(竞技场护甲)。她还可以获得火焰术士布衣,转为火焰伤害输出。

同伴套装

你无需逐件管理同伴装备;同伴套装会一并改变他们的武器、服装、特性、属性与技能。目标同伴在队伍中时,可在日志角色栏目找到并切换这些套装。同伴初始拥有默认套装,完成特定事件或任务后还能获得额外套装。

旅者皮甲


技能 特性 CG
等级 名称 说明
1 Giant's Reach
(At-Will)
  • [Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats]
  • Attack with both weapons:
    • Make a (Weapon Attack [-5]Attempt a Weapon Attack
      AttackerDefender
      AccuracyvsEvasion
      -5Other Bonus
      ) to deal (Weapon DamageCompute Weapon Damage
      Apply Defensive Reductions
      AttackerDefender
      Armor Penetration-Armor=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Final Damage will have a random effectiveness of 95% to 105%
      ) of:
      • [50 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon)
    • Make a (Offhand Weapon Attack [+5]Attempt a Offhand Weapon Attack
      AttackerDefender
      AccuracyvsEvasion
      -10Offhand
      Penalty
      /
      +5Other Bonus
      Offhand Penalty
      -10 Accuracy
      ) to deal (Offhand Weapon DamageCompute Offhand Weapon Damage
      Apply Defensive Reductions
      AttackerDefender
      Armor Penetration-Armor=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Final Damage will have a random effectiveness of 95% to 105%Offhand Penalty
      Only deals [75%] Damage
      ) of:
      • [35 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage (equipped offhand weapon)
1 Cleave
(Recharge 3)
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    ) at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • [50 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon)
1 Execute
(Encounter)
  • [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon Attack [+0 to 40][Bonus is computed as:
    [40 * % of HP the target has left]]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +0 to 40Other Bonus
    Bonus is computed as:
    [40 * % of HP the target has left]
    ) to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • [50 * (AtkPow DmgAmp [Gain bonus of:
      +75 to 275Bonus is computed as:
      [75 + 2 * % of HP the target is missing]]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      Gain bonus of:
      +75 to 275Bonus is computed as:
      [75 + 2 * % of HP the target is missing]
      )
      ] Penetrating Damage (equipped weapon)
2 Rend
(Recharge 2)
  • [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    ) to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • [50 * (AtkPow DmgAmp [+50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] Penetrating Damage (equipped weapon)
  • (On hit) Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    ) to inflict [BleedingCombat EffectTake [3 * Strength] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns]
5 By The Horns
(Ultimate)

  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • Make a Guaranteed-to-hit (but cannot crit) attack to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) equally split per enemy of:
    • [100 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing & Penetrating Damage
  • Enemy is knocked [ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Stun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]

  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • Make a Guaranteed-to-hit (but cannot crit) attack to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) equally split per enemy of:
    • [100 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Crushing & Penetrating Damage
  • Enemy is knocked [ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Stun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]

等级 名称 说明
1 Frenzy
  • When at < 60% HP:
    • Gain:
      • +50 Attack Power
      • +10 Critical Chance, Focus & Mental Resist
    • Armor reduced by 50%
3 Eye of the Storm
  • After sleep, party gains [Eye of the StormStatus Effect+10 Attack PowerDuration: 12 Hours]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Cleaving Strikes
  • Successful [Normal AttackUsing the Attack button in combatInvokes a Weapon Attack with the primary weapon, and offhand weapon if it contains the Light tag]s deal 40% of its base damage to all other enemies

Author:Wsan

  • 0.2.9: (Brienne) Added

默认套装

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryAxe (Poleaxe)
OffhandMace
ArmorLoincloth And Guards

该套装目前没有升级项

Strength Toughness Agility
Role
Damage
Brienne's road-worn leathers. The most eye-catching part of her decorative ensemble is a thick loincloth tied up and worn as a dress. While this kit may not provide the best protection, it's easy to move in 鈥?perfect for a two-fisted whirlwind of a berzerker.

竞技场护甲


技能 特性 CG
等级 名称 说明
1 Duelist's Stance
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • On Use: Generate +100 Threat
  • Maintain: Gain [Duelist's StanceCombat Effect+10 Evasion & SexinessDuration: Until encounter end (or caster is interrupted/defeated)]
    • (Once per turn) The first (Physical AttackAttempt a Physical Attack
      AttackerDefender
      AccuracyvsPhysical Resist
      ) or (Weapon AttackAttempt a Weapon Attack
      AttackerDefender
      AccuracyvsEvasion
      ) with the Melee tag that misses the user will have the user:
      • Immediately make a (Weapon AttackAttempt a Weapon Attack
        AttackerDefender
        AccuracyvsEvasion
        ) to deal (Weapon DamageCompute Weapon Damage
        Apply Defensive Reductions
        AttackerDefender
        Armor Penetration-Armor=Defense
        If Defense is > 0:
        Damage * (100 /
        (100 + Defense))
        Final Damage will have a random effectiveness of 95% to 105%
        ) of:
        • [25 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon) & apply [BleedingCombat EffectTake [15 + Attack Power] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns] (special effect)
1 Shield Drive
(Recharge 3)
  • [Shield:MeleeRequires an equipped shield and is related to a Physical Attack]
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    ) to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is [StaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
  • Gain [DefendingCombat Effect+50 Armor, Ward, & FocusDuration: 2 Turns]
  • Remove [SunderedCombat Effect-50% ArmorDuration: X]
  • Generate +[300 + Threat / 7] Threat
1 Net Throw
(Encounter)
  • [ThrownInvolves throwing somethingEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    ) to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • [60 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is knocked [ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Stun/Prone Immune) for 3 Turns.Duration: 1 Turns
    ]
  • Target is also [StaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 3 Turns
    ]
2 Crowd Control
(Recharge 3)
  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    ) to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • Target: [25 * (AtkPow DmgAmp [+50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] Penetrating Damage (equipped weapon) & apply [BleedingCombat EffectTake [15 + Attack Power] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns] (special effect)
    • All others: [25 * (AtkPow DmgAmp [-25 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      -25 Attack Power
      )
      ] Penetrating Damage (equipped weapon) & apply [BleedingCombat EffectTake [15 + Attack Power] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns] (special effect)
5 By The Horns
(Ultimate)

  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • Make a Guaranteed-to-hit (but cannot crit) attack to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) equally split per enemy of:
    • [100 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing & Penetrating Damage
  • Enemy is knocked [ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Stun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]

  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • Make a Guaranteed-to-hit (but cannot crit) attack to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) equally split per enemy of:
    • [100 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Crushing & Penetrating Damage
  • Enemy is knocked [ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Stun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]

等级 名称 说明
1 Veteran
  • Ignore -5 Initiative penalty for Heavy equipment
  • Immune to [StaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: X
    ]
  • Generate +25% Threat
3 Eye of the Storm
  • After sleep, party gains [Eye of the StormStatus Effect+10 Attack PowerDuration: 12 Hours]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Tough Skin
  • +20 to All [Elemental ResistancesThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance]
- Crit Immune
  • Because a shield is equipped, gain [Crit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]


目前没有专属 CG

Author:Wsan

  • 0.5.0: Added

招募后可用

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryTrident
OffhandTower Shield
ArmorScale Armor

该套装目前没有升级项

Strength Toughness Agility
Role
Tank & Debuff

pairs well with Twist The Knife users, like thief champ, hexblade Cait, and base Ryn

Homurakko (2025)

Brienne=

新手竞技场斗士的皮革与鳞片护甲,从未注定成为冠军,却仍是故乡人们喜爱的装备。它配有带倒刺的投掷三叉戟和沉重的塔盾。布里恩自豪地穿着这套旧装备,尽管护甲仿佛完全是为另一个人打造的。

绿骑士套装


技能 特性 CG
等级 名称 说明
1 Regrowth
(At-Will)
  • [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst]
  • Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] for [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Ally gains [RegenerationCombat EffectHeal [30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP per turnDuration: 1 Turn]
  • (If target is self) Gain [ThornyCombat EffectWhen struck by a Melee-Physical or Melee-Weapon attack, the attacker immediately takes [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Penetrating DamageDuration: 1 Turn]
  • (HH) will trigger
1 Lashing Thorns
(Recharge 2)
  • [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    ) to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Penetrating Damage
  • (On hit) Target is [StaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
    & [BleedingCombat EffectTake [5 + Willpower] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns]
1 Smite Evil
(Encounter)
  • [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon Attack [+50]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +50Other Bonus
    ) to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • [30 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating & [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Holy Damage (equipped weapon)
    • Deal additional [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy Damage
  • (On hit): Party heals [30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • (HH) will not trigger
2 Briar Armor
(Recharge 3)
  • [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst]
  • Give an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [ThornyCombat EffectWhen struck by a Melee-Physical or Melee-Weapon attack, the attacker immediately takes [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Penetrating DamageDuration: 2 Turns] & [DefendingCombat Effect+50 Armor, Ward, & FocusDuration: 2 Turns]
  • (If ally is < 50% HP) Ally is healed for [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • (HH) will trigger
5 By The Horns
(Ultimate)

  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • Make a Guaranteed-to-hit (but cannot crit) attack to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) equally split per enemy of:
    • [100 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing & Penetrating Damage
  • Enemy is knocked [ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Stun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]

  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • Make a Guaranteed-to-hit (but cannot crit) attack to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) equally split per enemy of:
    • [100 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Crushing & Penetrating Damage
  • Enemy is knocked [ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Stun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]

等级 名称 说明
1 Healer's Hands
(HH)
  • Healing an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] (excluding self) also heals self by:
    • [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
3 Eye of the Storm
  • After sleep, party gains [Eye of the StormStatus Effect+10 Attack PowerDuration: 12 Hours]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Righteous Fury
  • Weapon & Spell attacks deal additional [10 * (Willpower AmpWillpower Amplification1 + Willpower / 30)] Holy Damage
- Crit Immune
  • Because a shield is equipped, gain [Crit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]


目前没有专属 CG

Author:Wsan

  • 0.7.7: Added

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryVelunite Blade (Sanctified Gladius)
OffhandTower Shield
ArmorScale Armor

该套装目前没有升级项

Strength Willpower Toughness
Role
Support & Healing

does solid holy damage with the recent accuracy change

Homurakko (2025)

Damage Type
Holy-focused
Clad in heavy armor and bearing a blade and shield, Brienne brings both the aspects of wrath and of regrowth to battle in Velun's name. She is able to infuse allies with regenerative prayers, and strike down foes with thorny briars and divine smites.

火焰术士布衣


技能 特性 CG
等级 名称 说明
1 Firewyrms
(At-Will)
  • [Multi-Turn:Interruptable] [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    ) to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • Each successive use increases its next damage by +[15]
    • Damage caps on the 5th successive use, dealing [75 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
1 Fireball
(Recharge 4)
  • [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst]
  • Make a (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    ) at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On miss) Enemy takes [50% of the damage dealt]
1 Summon Bull
(Encounter)
  • [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] [SummonSummons an entity to aid the summoner in combat]
  • Summon a Flaming Bull
2 Flare
(Recharge 2)
  • [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    ) to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    ) of:
    • [35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On hit) Target is [BlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 2 Turns
    ]
    & [BurningCombat EffectTake [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage per turn
    -20 Penetrating Resistance
    +10 Frost ResistanceDuration: 2 Turns
    ]
5 By The Horns
(Ultimate)

  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • Make a Guaranteed-to-hit (but cannot crit) attack to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) equally split per enemy of:
    • [100 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing & Penetrating Damage
  • Enemy is knocked [ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Stun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]

  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • Make a Guaranteed-to-hit (but cannot crit) attack to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    ) equally split per enemy of:
    • [100 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Crushing & Penetrating Damage
  • Enemy is knocked [ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Stun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]

等级 名称 说明
1 Imposing
  • Gain +[Spellpower] Max HP
  • Generate +25% Threat
3 Eye of the Storm
  • After sleep, party gains [Eye of the StormStatus Effect+10 Attack PowerDuration: 12 Hours]
5 Embers
  • When taking HP damage from an enemy:
    • Immediately deal (Spell DamageCompute Spell Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%
      ) of [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
7 Geomancy
  • Reduce every [Elemental ResistanceThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance] of each enemy by 25 (until 0)

Author:Wsan

  • 0.3.34: Added

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryConjured Flame
OffhandConjured Flame
ArmorPyromancer's Garb

该套装目前没有升级项

Agility Cunning Willpower
Role
Damage with Threat gain

she doesn't have defensive abilities, a shield, or much in the way of armour, but she does have a perk that gives her extra threat for some reason
funnily enough Brinter would kill for Imposing

I guess between the spellpower scaling health buff for pyro Brienne and the Embers thorns damage she's probably conceived as a tank
though none of her powers really have big threatgen
in summary, :bear_shrug:

Homurakko (2025)

Damage Type
Fire-focused
A set of sensual cloth imbued with powerful magic that enables Brienne to wield the element of fire like second nature. Though it appears ragged and worn, it fits her well 鈥?if a little snugly in the chest.

任务

疯牛——招募布里恩所需。

家事——在透露她对你与她母亲和女儿亲热的……兴趣后,布里恩会要求你追求她们两人。

画廊

CG图集


Akira-Raikou


出现在阿图吉亚的布里恩性爱场景中

AnonArts


出现在露营选项观星


出现在露营选项观星
while she wears the Cowprint Bra

Kupocun


出现在她的传教士式性爱场景中


出现在她的传教士式性爱场景中 if
Brienne has piercings and/or a cowbell

Moira


装备火焰术士布衣套装时,出现在战斗半身像和外貌页面中


出现在莉娜第四次约会呼叫布里恩性爱场景中


出现在布里恩与勇者结婚时的三人仪式选项中
登场人物:卡茜娅布里恩莉娜


出现在布里恩与勇者结婚时的小教堂万神殿选项中