EDITOR NOTE - Page is currently outdated, reworks coming soon.
Description
Brint is a minotaur berserker from the who left his village of Khor'minos to see how the outside world worked. He is recruitable as soon as the Champion ventures into the Old Forest.
Appearance
Brint stands at a towering eight feet and six inches, his muscular dark brown hide bristling with occasional tufts of fur. He has two light blue eyes regarding you with ever-present interest – people don't expect a musclebound minotaur to be particularly intelligent, but you know those eyes hide a curious, if somewhat sheltered, mind. Two thick white horns sprout out and up from his head above his ears, an ever-present threat to hanging lights, low doorways, or particularly dumb foes. His snout is a light pink, housing the very long bestial tongue of a bull.
Your eyes travel down his body, roving over his bulging pectorals and across his abdominals. As big as he is, he doesn't have washboard abs, but you can certainly see a well-defined outline of them against his stomach. Speaking of well-defined outlines, there's one against the fabric of his loincloth. It'd be unfair to call it a revealing piece of clothing, but there's no denying at first glance that Brint is clearly packing some serious heat.
His legs are thick and muscular, practically tree trunks, and end in black hooves. Just above the hooves are little tufts of fluffy fur of a slightly lighter shade than the rest of him. Behind his legs is his tail, a fairly long rough-furred thing with a haphazard shock of fur at the end. All in all, he looks like a formidable beast but you know he's good at heart.
Interactions
Appearance
Talk
Sex
Dismiss/Recruit
Undertable BJ (Unlocks for The Frost Hound after having sex with Brint)
Sounds Great - That sounds perfect (Non repeating option)
Good To Know - All things in moderation (Non repeating option)
Talk
Leaving
Father
Village
Sex
Companions
Hawkethorne
Pregnacy (If The Champion is Pregnant with Brint's child)
Children (If The Champion is Pregnant with/has had Brint's child)
Sex
First Time
When the Champion first approaches Brint on sex, he will ask if the Champion can handle him
FineByMe
Nah
Recurring
Vaginal - Get that minotaur in your pussy. (Will result in The Champion becoming Pregnant.)
Anal - Get a minotaur's cock and a gallon of his spunk up your asshole
Raw
Lube
Stay (Applies to both Raw and Lube options)
Clean Up (Applies to both Raw and Lube options)
Oral
Wait - Tell him to wait.
Let Him - Let him pick you up.
Threesome - Take a partner to bed with Brint
Cait
BothTopCait - Put your buxom kitty through her paces!
Take Pussy - Plow Cait's kittycunt good and hard until she's screaming in bliss.
Take Mouth - Get Cait's beautiful pink lips wrapped around the end of your cock.
Serve Brint - Worship Brint with Cait, giving him a treatment a stud deserves!
My Mouth - Take that hulking cock in your mouth and gulp down his seed as best you can.
Cait's Mouth - Let Cait deal with the aftermath of your fun.
Get Fucked - You deserve some loving treatment all to yourself.
Arona - Coming later!
Top Brint -
Rim Him First - Stick your face between those thick cheeks and give your minotaur some love.
Reach around - Reach down and jack the fuck out of Brint's enormous horsecock.
Don't - Focus on getting off.
Main Event - Partake in the main dish; the banquet is already laid before you, after all...
(Same as Rim Him First)
All Night BJs - Ask Brint if he wants to head to bed early to receive the special treatment he deserves. (Only available at The Frost Hound between 18:00-04:00)
Yes Sir
Lie Back
Break - Well some cuddling would be nice...
No Breaks - You said you'd suck him off all night and you mean it.
Yes Daddy
(Same as Yes Sir)
Giving Order?
(Same as Yes Sir)
Before a threesome can occur, the Champion must have had sex with both members separately
Combat
Brint's default sets make him either a physical damage dealer (Wayfarer leathers) or a physical tank (Arena armor). He can also obtain Winter Knight set to become a magical tank.
Companion Sets
Instead of micromanaging a companion's equipment, they have Companion Sets that will change their weapons and attire, perks, stats, and powers. These sets can be found and changed at the Character section in the Journal while the desired companion is present in the party. Companions start out with a default set, and can gain additional sets after a specific event or quest has been completed.
Final Damage will have a random effectiveness of 95% to 105%) of:
[50 * (AtkPow DmgAmp [Gain bonus of: +75 to 275Bonus is computed as: [75 + 2 * % of HP the target is missing]]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus: Gain bonus of: +75 to 275Bonus is computed as: [75 + 2 * % of HP the target is missing])] Penetrating Damage(equipped weapon)
Successful [Normal AttackUsing the Attack button in combatInvokes a Weapon Attack with the primary weapon, and offhand weapon if it contains the Light tag]s deal 40% of its base damage to all other enemies
Brint's road-worn leathers. The most eye-catching part of his bare-chested ensemble is a thick loincloth that carries a particularly masculine aroma built up over the minotaur's long journey. While this kit may not provide the best protection, it's easy to move in — perfect for a two-fisted whirlwind of a berzerker.
Arena Armor
Powers
Perks
CG
Level
Name
Note
1
Duelist's Stance (At-Will) [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
On Use: Generate +100 Threat
Maintain: Gain[Duelist's StanceCombat Effect+10 Evasion & SexinessDuration: Until encounter end (or caster is interrupted/defeated)]
(Once per turn) The first (Physical AttackAttempt a Physical Attack
Attacker
Defender
Accuracy
vs
Physical Resist
) or (Weapon AttackAttempt a Weapon Attack
Attacker
Defender
Accuracy
vs
Evasion
) with the Melee tag that misses the user will have the user:
Immediately make a (Weapon AttackAttempt a Weapon Attack
Attacker
Defender
Accuracy
vs
Evasion
) to deal (Weapon DamageCompute Weapon Damage
Apply Defensive Reductions
Attacker
Defender
Armor Penetration
-
Armor
=
Defense
If Defense is > 0: Damage * (100 / (100 + Defense))
Final Damage will have a random effectiveness of 95% to 105%) of:
[25 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage(equipped weapon) & apply [BleedingCombat EffectTake [15 + Attack Power] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns](special effect)
The leather-and-scale armor of a novice arena fighter, never destined to be a champion but still a favorite of the folks back home. Accompanied by a barbed throwing trident and a heavy tower shield. Brint wears this old kit with pride, though the armor fits him as though it were made for someone else entirely.
[HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst]
Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] for [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
Ally gains [RegenerationCombat EffectHeal [30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP per turnDuration: 1 Turn]
(If target is self) Gain[ThornyCombat EffectWhen struck by a Melee-Physical or Melee-Weapon attack, the attacker immediately takes [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Penetrating DamageDuration: 1 Turn]
(On hit) Target is [StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns] & [BleedingCombat EffectTake [5 + Willpower] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
Make a (Weapon Attack [+50]Attempt a Weapon Attack
Attacker
Defender
Accuracy
vs
Evasion
+50
Other Bonus
) to deal (Weapon DamageCompute Weapon Damage
Apply Defensive Reductions
Attacker
Defender
Armor Penetration
-
Armor
=
Defense
If Defense is > 0: Damage * (100 / (100 + Defense))
Final Damage will have a random effectiveness of 95% to 105%) of:
[30 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating & [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Holy Damage(equipped weapon)
(On hit): Party heals [30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst]
Give an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [ThornyCombat EffectWhen struck by a Melee-Physical or Melee-Weapon attack, the attacker immediately takes [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Penetrating DamageDuration: 2 Turns] & [DefendingCombat Effect+50 Armor, Ward, & FocusDuration: 2 Turns]
(If ally is < 50% HP) Ally is healed for [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
Healing an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] (excluding self) also heals self by:
[(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
Clad in heavy armor and bearing a blade and shield, Brint brings both the aspects of wrath and of regrowth to battle in Velun's name. He is able to infuse allies with regenerative prayers, and strike down foes with thorny briars and divine smites.
Winter Knight Set
Powers
Perks
CG
1
Frozen Edge (At-Will) [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst]
On Use: Make a (Magic AttackAttempt a Magic Attack
Attacker
Defender
Accuracy
vs
Magic Resist
) at each enemy to deal (Spell DamageCompute Spell Damage
Apply Defensive Reductions
Attacker
Defender
Spell Penetration
-
Ward
=
Defense
If Defense is > 0: Damage * (100 / (100 + Defense))
(On hit) Target is [FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: 3 Turns] & [StunnedCombat EffectThe target is interrupted and will automatically lose their next turn. -10 Evasion, Physical, Magic, & Mental Defense
Additionally, the target gains (Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
Really needs champ or another companion supporting with the Frigid status
he needs Frigid set up on enemies to really start doing stuff, and tanks need to be up and going as fast as possible
if he takes turn one to inflict Frigid with Entropic Winds, and then turn two to do one of his AoE spells, that's two rounds where your tank isn't holding threat yet Attention Grabber as a level 7 perk helps, but that also means he doesn't get one of the other really cool level 7 perks
on the other hand, pair Brinter with Frost Cait and cold-themed champ and you have some delightful synergy
A shield made of solid ice, rectangular and large enough to protect all of Brint's massive frame. Within the shield is a source of ancient power, gifted to Brint by an ancient ghost-smith in a long-forgotten tower, giving him the ability to control ice to protect and smite in equal measure. When battle is joined, the shield projects a suit of frigid armor around Brint, and he uses his skull-crushing mace to wade through his foes.