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Combat Mechanics:修订间差异

来自Corruption of Champions II Bilingual Wiki
src->Tre
Added (sparse) combat status effects list
src->Tre
第8行: 第8行:
==Armorer==
==Armorer==
==Aroused==
==Aroused==
[[Amazon Strike]], [[Allure_(CoC2)|Allure]]
[[Amazon Strike]], [[Allure_(CoC2)|Allure]], [[Effigy]]
==Bleeding==
==Bleeding==
[[Rend]]
[[Rend]]
第18行: 第18行:
self-inflicted [[Harpy]] effect
self-inflicted [[Harpy]] effect
==Focusing Performance==
==Focusing Performance==
[[Frenzy]]
[[Brint]]
==Obscured==
+10% Evasion
==Poisoned==
[[Effigy]]
==Prone==
==Prone==
critical [[Thunder Strike]]
critical [[Thunder Strike]]
==Restrained==
[[Alraune]]
==Staggered==
==Staggered==
[[Harpy Wingleader]]
[[Harpy Wingleader]], [[Wolves]]
==Sundered==
==Sundered==
[[Thunder Strike]]
[[Thunder Strike]], [[Effigy Archer]]
==Spirit Veil==
==Spirit Veil==
+10% to Evasion and +15% Physical and Magic Resistance
+10% to Evasion and +15% Physical and Magic Resistance
[[Spirit Veil]]
[[Spirit Veil]]
==Stunned==
[Effigy Herald]]
==Velun's Blessing==
[[Brother Sanders]]
==Warlord's Cry==
==Warlord's Cry==
[[Harpy Wingleader]]
[[Harpy Wingleader]]

2018年12月20日 (四) 04:57的版本

Combat Types

melee

ranged

lust

Combat status effects

Currently just a list with sources

Armorer

Aroused

Amazon Strike, Allure, Effigy

Bleeding

Rend

Blinded

Jassira's sun

Burning

White Fire

Feather Dance

self-inflicted Harpy effect

Focusing Performance

Frenzy Brint

Obscured

+10% Evasion

Poisoned

Effigy

Prone

critical Thunder Strike

Restrained

Alraune

Staggered

Harpy Wingleader, Wolves

Sundered

Thunder Strike, Effigy Archer

Spirit Veil

+10% to Evasion and +15% Physical and Magic Resistance Spirit Veil

Stunned

[Effigy Herald]]

Velun's Blessing

Brother Sanders

Warlord's Cry

Harpy Wingleader

Derived Statistics

note: taken from Journal/character page, with information mostly gathered through play and Stats page.

Offense

Attack Power

  • +3%/Strength

Spell Power

  • +3%/Willpower

Sexiness

  • +1/Presence

Accuracy

  • +1/Agility

Armor Penetration

  • +1/Strength (assuming same as Penetration)

Magic Penetration

  • +1/Strength (assuming same as Penetration)

Temptation

Critical Chance

  • +1%/Cunning


Defense

Armor

  • +1/Strength

Warding

  • +1/Cunning (assuming same as Arcane Ward)

Focus

  • +1/Willpower

Evasion

  • +1/Agility

Resistances

Physical

  • +1/Toughness

Magic

  • +1/Cunning

Mental

  • +1/Willpower

Acid

Blight

Crushing

Fire

Frost

Holy

Penetrating

Storm

Tease

Drug

Pheromone

Fatigue

Mind

Self

Max Health

acts as HP for Melee & Ranged combat

  • +5/Toughness

Max Resolve

acts as HP for Lust/Fear combat

Initiative

  • +1/Agility

Leadership

bonus to your companions’ Attack Power and Spell Power

  • +2%/Presence

Corruption

Libido