| 技能 |
类型 |
标签 |
基础 |
变化
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| Equanimity |
随意技 |
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] |
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| Equilibrium |
随意技 |
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] |
- +15 物理抗性
- 免疫:[
DisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: X] 与 [ ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: X]
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|
| Exertion |
随意技 |
[MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] |
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- 对目标造成使用者最大生命值33%的原始伤害
- 对使用者造成使用者最大生命值20%的原始伤害
|
| Guidance |
随意技 |
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] |
- 每回合消耗使用者最大生命值的 20%
- 为其他所有队伍成员恢复 [
25% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] 点生命值
- [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [
(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP] ✔
|
- 每回合消耗使用者最大生命值的 20%
- 为其他所有队伍成员恢复 [
35% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] 点生命值
- [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [
(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP] ✔
|
| Influence |
遭遇技 |
[MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] |
- 进行一次 (Physical Attack [+10]Attempt a Physical Attack
| Attacker | | Defender | | Accuracy | vs | Physical Resist | | +10 | Other Bonus | | ),造成 (Physical DamageCompute Physical DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Crushing Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105%):
- [
80 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] 点钝击伤害
- (命中时)目标会受到 [
SilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 1 Turn] 与 [ DisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 1 Turn] [1 回合]
|
- 进行一次 (Physical Attack [+10]Attempt a Physical Attack
| Attacker | | Defender | | Accuracy | vs | Physical Resist | | +10 | Other Bonus | | ),造成 (Physical DamageCompute Physical DamageApply Defensive Reductions| Attacker | | Defender | | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Crushing Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105%):
- [
120 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] 点钝击伤害
- (命中时)目标会受到 [
SilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 2 Turns] 与 [ DisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 2 Turns] [2 回合]
|
| Intuition |
随意技 |
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] |
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| Tranquility |
随意技 |
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] |
- 每回合恢复 [
10% of Max HP * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200Final amount will have a random effectiveness of 95% to 105%)] 点生命值
- 受到挑逗、药物、信息素与精神伤害时,伤害降低 20%
|
- 每回合恢复 [
15% of Max HP * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200Final amount will have a random effectiveness of 95% to 105%)] 点生命值
- 受到挑逗、药物、信息素与精神伤害时,伤害降低 30%
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