Combat Mechanics:修订间差异
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src->Tre Added derived statistics from Journal, and bonuses from Stats wiki page |
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=Combat Types= | |||
==melee== | |||
==ranged== | |||
==lust== | |||
=Derived Statistics= | |||
note: taken from Journal/character page, with information mostly gathered through play and [[Stats]] page. | |||
==Offense== | |||
===Attack Power=== | |||
*+3%/Strength | |||
===Spell Power=== | |||
*+3%/Willpower | |||
===Sexiness=== | |||
*+1/Presence | |||
===Accuracy=== | |||
*+1/Agility | |||
===Armor Penetration=== | |||
*+1/Strength (assuming same as Penetration) | |||
===Magic Penetration=== | |||
*+1/Strength (assuming same as Penetration) | |||
===Temptation=== | |||
===Critical Chance=== | |||
*+1%/Cunning | |||
==Defense== | |||
===Armor=== | |||
*+1/Strength | |||
===Warding=== | |||
*+1/Cunning (assuming same as Arcane Ward) | |||
===Focus=== | |||
*+1/Willpower | |||
===Evasion=== | |||
*+1/Agility | |||
===Resistances=== | |||
====Physical==== | |||
*+1/Toughness | |||
====Magic==== | |||
*+1/Cunning | |||
====Mental==== | |||
*+1/Willpower | |||
====Acid==== | |||
====Blight==== | |||
====Crushing==== | |||
====Fire==== | |||
====Frost==== | |||
====Holy==== | |||
====Penetrating==== | |||
====Storm==== | |||
====Tease==== | |||
====Drug==== | |||
====Pheromone==== | |||
====Fatigue==== | |||
====Mind==== | |||
==Self== | |||
===Max Health=== | |||
acts as HP for Melee & Ranged combat | |||
*+5/Toughness | |||
===Max Resolve=== | |||
acts as HP for Lust/Fear combat | |||
===Initiative=== | |||
*+1/Agility | |||
===Leadership=== | |||
bonus to your companions’ Attack Power and Spell Power | |||
*+2%/Presence | |||
===Corruption=== | |||
===Libido=== | |||
[[Category:Game mechanics (CoC2)]] | [[Category:Game mechanics (CoC2)]] | ||
2018年12月19日 (三) 09:58的版本
Combat Types
melee
ranged
lust
Derived Statistics
note: taken from Journal/character page, with information mostly gathered through play and Stats page.
Offense
Attack Power
- +3%/Strength
Spell Power
- +3%/Willpower
Sexiness
- +1/Presence
Accuracy
- +1/Agility
Armor Penetration
- +1/Strength (assuming same as Penetration)
Magic Penetration
- +1/Strength (assuming same as Penetration)
Temptation
Critical Chance
- +1%/Cunning
Defense
Armor
- +1/Strength
Warding
- +1/Cunning (assuming same as Arcane Ward)
Focus
- +1/Willpower
Evasion
- +1/Agility
Resistances
Physical
- +1/Toughness
Magic
- +1/Cunning
Mental
- +1/Willpower
Acid
Blight
Crushing
Fire
Frost
Holy
Penetrating
Storm
Tease
Drug
Pheromone
Fatigue
Mind
Self
Max Health
acts as HP for Melee & Ranged combat
- +5/Toughness
Max Resolve
acts as HP for Lust/Fear combat
Initiative
- +1/Agility
Leadership
bonus to your companions’ Attack Power and Spell Power
- +2%/Presence