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== | Characters have 6 main attributes, with many other stats derived from them: | ||
You start with 2 in each | * Strength - TODO brief description for each | ||
* Agility | |||
* Willpower | |||
* Toughness | |||
* Cunning | |||
* Presence | |||
==Starting bonuses== | |||
You start with 2 in each attribute. Your starting race, class, and background each increase one attribute by +1. | |||
{| class="wikitable" | {| class="wikitable" | ||
! | !Attribute!!Race!!Class!!Background | ||
|- | |- | ||
|[[Strength]] | |[[Strength]] | ||
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|} | |} | ||
When you level up, you | ==Leveling up== | ||
When you level up, you have to choose three attributes to raise by +3, and the rest will increase by +1. Which attributes you may choose are based on your ''current'' (not starting) race and class, as well as your background (which is immutable). | |||
'''Affinities''' | '''Affinities''' | ||
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|} | |} | ||
==Basic | ==Basic statistics== | ||
Basic statistics are where your actual combat-ready statistics are derived from. They cannot come from any source other than level-ups and permanent transformations. | Basic statistics are where your actual combat-ready statistics are derived from. They cannot come from any source other than level-ups and permanent transformations. | ||
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==Derived | ==Derived attributes== | ||
'''Resistances''' | '''Resistances''' | ||
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|All Companions add this in % to their Attack Power and Spellpower; summoned creatures use this to determine all of their stats. | |All Companions add this in % to their Attack Power and Spellpower; summoned creatures use this to determine all of their stats. | ||
|} | |} | ||
[[Category:Game mechanics]] | |||
2019年5月21日 (二) 16:59的版本
Characters have 6 main attributes, with many other stats derived from them:
- Strength - TODO brief description for each
- Agility
- Willpower
- Toughness
- Cunning
- Presence
Starting bonuses
You start with 2 in each attribute. Your starting race, class, and background each increase one attribute by +1.
| Attribute | Race | Class | Background |
|---|---|---|---|
| Strength | Lupines | Soldier | |
| Agility | Catfolk | Thief | |
| Willpower | Wyld Elves | ||
| Toughness | Orcs | Warrior | Barbarian |
| Cunning | Scholar | ||
| Presence | Humans | Charmer |
Leveling up
When you level up, you have to choose three attributes to raise by +3, and the rest will increase by +1. Which attributes you may choose are based on your current (not starting) race and class, as well as your background (which is immutable).
Affinities
| Stat | Race | Class | Profession |
|---|---|---|---|
| Strength | |||
| Agility | |||
| Willpower | |||
| Toughness | |||
| Cunning | |||
| Presence |
Basic statistics
Basic statistics are where your actual combat-ready statistics are derived from. They cannot come from any source other than level-ups and permanent transformations.
Attributes
| Strength | Agility | Willpower | Toughness | Cunning | Presence |
|---|---|---|---|---|---|
| Each point of Strength increases Attack Power by 3%, Armor by +1, and Penetration by +1. | Each point of Agility increases Accuracy by +1, Evasion by +1, and Initiative by +1. | Each point of Willpower increases Spellpower by 3%, Focus by +1, and Mental Resistance by +1. | Each point of Toughness increases Health by +5, and Physical Resistance by +1. | Each point of Cunning increases Critical Chance by 1%, Ward by +1, and Magic Resistance by +1. | Each point of Presence increases Sexiness by +1 and Leadership by 2%. |
Derived attributes
Resistances
Note that all +% statistics, from Attributes, gear, or any other source are all additive -- eg. 10% + 10% = 20%.
| Evasion | Physical Resistance | Magic Resistance | Mental Resistance |
|---|---|---|---|
| Weapon Attacks, Area of Effects | Physical Effects | Spells, Magical Effects | Tease Attacks, Psychic Attacks |
Damage Reduction (Percentages)
| Armour | Ward | Focus |
|---|---|---|
| Weapon / Physical Damage | Spell Damage | Lust, Psychic Damage |
Other
| Stat | Effect |
|---|---|
| Attack Power | Increases the damage of weapon attacks and physical abilities by 1% per point. |
| Spellpower | Increases the damage of spells by 1% per point. |
| Sexiness | Tease attacks add Sexiness as bonus Accuracy. |
| Accuracy | Increases chance to hit for all attacks (magic, weapon, tease, etc.) Can be further split into weapon, spell and sexiness. If 1d100+accuracy - evasion >= 100, a critical hit is landed, if it =< 15, the attack misses. |
| Penetration | Each point of Penetration reduces an opponent's effective damage reduction by 1% for all attacks. Can be further split into weapon, spell and temptation. |
| Initiative | Each round, Initiative is rerolled on a 1-20 + INIT scale. Heavy equipment imparts a -5 penalty to Initiative per item. |
| Critical Chance | Any successful attack has a chance to be upgraded to a Critical Hit as per accuracy. Critical chance imparts a second, additional chance to land a critical if the accuracy roll fails to do so. Critical hits deal +50% damage. Tease criticals cause the target to become aroused. |
| Leadership Bonus | All Companions add this in % to their Attack Power and Spellpower; summoned creatures use this to determine all of their stats. |