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Combat Mechanics:修订间差异

来自Corruption of Champions II Bilingual Wiki
src->Pherenetik
无编辑摘要
src->Tre
Added derived statistics from Journal, and bonuses from Stats wiki page
第1行: 第1行:
*melee  
=Combat Types=
*ranged  
==melee==
*lust  
==ranged==
==lust==


=Derived Statistics=
note: taken from Journal/character page, with information mostly gathered through play and [[Stats]] page.
==Offense==
===Attack Power===
*+3%/Strength
===Spell Power===
*+3%/Willpower
===Sexiness===
*+1/Presence
===Accuracy===
*+1/Agility
===Armor Penetration===
*+1/Strength (assuming same as Penetration)
===Magic Penetration===
*+1/Strength (assuming same as Penetration)
===Temptation===
===Critical Chance===
*+1%/Cunning
==Defense==
===Armor===
*+1/Strength
===Warding===
*+1/Cunning (assuming same as Arcane Ward)
===Focus===
*+1/Willpower
===Evasion===
*+1/Agility
===Resistances===
====Physical====
*+1/Toughness
====Magic====
*+1/Cunning
====Mental====
*+1/Willpower
====Acid====
====Blight====
====Crushing====
====Fire====
====Frost====
====Holy====
====Penetrating====
====Storm====
====Tease====
====Drug====
====Pheromone====
====Fatigue====
====Mind====
==Self==
===Max Health===
acts as HP for Melee & Ranged combat
*+5/Toughness
===Max Resolve===
acts as HP for Lust/Fear combat
===Initiative===
*+1/Agility
===Leadership===
bonus to your companions’ Attack Power and Spell Power
*+2%/Presence
===Corruption===
===Libido===


[[Category:Game mechanics (CoC2)]]
[[Category:Game mechanics (CoC2)]]

2018年12月19日 (三) 09:58的版本

Combat Types

melee

ranged

lust

Derived Statistics

note: taken from Journal/character page, with information mostly gathered through play and Stats page.

Offense

Attack Power

  • +3%/Strength

Spell Power

  • +3%/Willpower

Sexiness

  • +1/Presence

Accuracy

  • +1/Agility

Armor Penetration

  • +1/Strength (assuming same as Penetration)

Magic Penetration

  • +1/Strength (assuming same as Penetration)

Temptation

Critical Chance

  • +1%/Cunning


Defense

Armor

  • +1/Strength

Warding

  • +1/Cunning (assuming same as Arcane Ward)

Focus

  • +1/Willpower

Evasion

  • +1/Agility

Resistances

Physical

  • +1/Toughness

Magic

  • +1/Cunning

Mental

  • +1/Willpower

Acid

Blight

Crushing

Fire

Frost

Holy

Penetrating

Storm

Tease

Drug

Pheromone

Fatigue

Mind

Self

Max Health

acts as HP for Melee & Ranged combat

  • +5/Toughness

Max Resolve

acts as HP for Lust/Fear combat

Initiative

  • +1/Agility

Leadership

bonus to your companions’ Attack Power and Spell Power

  • +2%/Presence

Corruption

Libido