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This is a start, so people who are smarter and better at the game (and wiki-editing) than I am can fill it out with more stuff. ==Getting Started== So you're fresh out of [[Character Creation]] and have been dumped in the Frost Hound with the small task of saving the world. Here are a few tips to help you on your way. * Shops in [[Hawkethorne]] are available right away, so you can upgrade your starting equipment and dump any items you don't need. The way the game is set up, the generic equipment you pick up here will be usable for the rest of the game. That being said, the unique equipment you find in the world will usually be more interesting. * [[Transformative Items|Transformations]] are a major part of the franchise, and this game has a helpful system to keep from needing to save-scum. For a small fee [[Ivris]] can set you up with reagents to localise transformative items so you can get the body parts you're looking for. * The game encourages a healthy sleep cycle. As you level up you get timed sleeping bonuses that reset once you get your eight hours, and there are various events that can only take place when you're back at home base. * You have storage at the tavern, and there are opportunities in the world to increase it. [[Garth]] might be selling a small chest for example. You won't have enough room to keep every unique item you find though, so prioritise. * The areas from easiest to hardest are ordered something like: [[Old Forest]], [[Harvest Valley]] (North), [[Foothills]], [[Harvest Valley]] (South), [[Frostwood]], [[Glacial Rift]]. It doesn't ''really'' matter what order you hit the starting areas in, though a little red skull in the map interface will let you know if the game thinks you should be a higher level. * If you're having trouble winning battles, there are a few things you can do. You can use the Sense action (cunning/libido helps), you can level up, switch out your abilities, or upgrade your equipment. Or failing all that you can just change the difficulty to Story. * And finally, '''read'''. We on the Wiki, [https://forum.fenoxo.com/ Forums], and [https://www.fenoxo.com/discordchat/ Discord] are happy to answer your questions. However, most questions are also answered in the text if you'd like to save yourself some time. ==Builds and Optimisation== Because this game isn't about smut, it's about metagaming the strongest build possible. Or at least getting an edge on the battle that's giving you trouble. * Generally speaking, you want to pick three main [[stats]] and stick with those. Your class will give you recommendations, for example a [[Thief]] will need Strength/Agility/Cunning while a [[Charmer]] will need Presence/Cunning/Agility. Once you've figured the basics out you can mix and match, see what happens when you give your [[Warrior]] some Willpower. * [[Garth]] sells stat boons for a small amount of electrum. You can use that to boost a fourth stat of yours for 24 hours, just make sure you keep coming back to the bar. * Trainers are available on-hand to teach you abilities from different classes. [[Garth]] ([[Warrior]]/[[Thief]]), [[Ivris]] ([[Black Mage]]), [[River]] ([[Charmer]]), [[Brother Sanders]] ([[White Mage]]), and [[Leorah]] (assorted ranged abilities) will be able to happy to instruct you for a modest fee. * Examples: This is the part where everyone puts their 'this is how I 1-shot rift enemy' builds. ==[[Hawkethorne]]== The platform from which your great heroism (or villainy) will be launched. While you will later pick up allies, resources, and fortifications, it all starts here. * Potential Companions ** [[Cait]] is waiting to talk to you in [[The Frost Hound]] and is available from the start. ** [[Atugia]] is up at the castle with [[The Baroness]], but she'll come to town to visit you pretty soon. * Locations ** [[Castle Hawkstone]]: [[The Baroness]] lives in a crumbling wreck of a castle overlooking the town. She keeps to herself, but may be available if you seek an audience with her. ** [[Chapel of Velun]]: [[Brother Sanders]] runs the chapel, and can be reached during visiting hours for healing, blessing, or just friendly conversation. ** [[The Frost Hound]]: Like any RPG, you'll find everything you need in the trusty tavern. [[Garth]] is at the bar to hand out quests, your companions will be chilling here when they're not adventuring with you, and don't forget the motley assortment of guests. ** [[Hawkethorne Gym]]: Look, you know you can't save the world without first getting those gains. [[Garth]] will have it fixed up before long so you can pump some iron. ** [[Hawkethorne Nursery]]: Out behind the tavern, [[Garth]]'s daughter [[Gwyn]] has opened a nursery where you can leave your children while you're saving the world. It's not much to look at now but she is accepting donations. ** [[The Old Temple]]: It's in bad shape after the [[Tutorial]], but progress through the game and someone will take interest in the real estate soon enough. * Shops ** [[Alchemist's Shop]]: [[Ivris]] has everything you need to supplement your magical abilities or transform yourself into the chimera you were always meant to be. ** [[Desire Stylists and Tattoos]]: [[Aurera]] and [[Claire]] sell cosmetic changes to decorate your appearance screen. ** [[Huntress's Shop]]: [[Leorah]] owns a place where you can buy hunting gear, and learn archery if you do [[One Man's Poison|a favour]] for her. ** [[Ogrish's Smithy]]: [[Ogrish]] is a friendly smith with arms and armour for the aspiring adventurer. ** [[Under- and Over-clothes]]: [[Nelia]] will sell you what you need to literally charm the pants off of your enemies. * Quests and Events ** [[Caparison Hunter]]: [[Sugo]], a friendly centaur you meet in the [[Old Forest]], needs an important piece of equipment to help fit in. ** [[Divine Pussy]]: After you've helped with [[Cat Call|her problems]], [[Cait]] has an idea on how she can help spread Mallach's love in [[Hawkethorne]]. ** [[Father Where Art Thou?]]: Once you're on friendly terms with the [[Kervus Warcamp]], a friendly [[Solveig|young orcess]] will come by the tavern on an important mission. ** [[Nothing Like Housework]]: If you convince [[Ninian]] to live in the relative safety of [[Hawkethorne]], he needs some help setting up his new home. ** [[One Man's Poison]]: [[Leorah]] is fiending for [[Wyvern Venom]] and is willing to teach you some bow skills, if you'll go and get it for her. ** [[Gray-Furred_Slaver|Twin Rings]]: After you've had some dreams and find yourself wandering Hawkethorne at night, you can have the chance to thwart a [[Gray-Furred Slaver|slaver]] and receive rare items. ** [[Quintessentials]]: [[Quintillus]] needs some equipment if he's going to go adventuring with you, and he's a little light on funds at the moment. ** [[Winterstem for Aurera]]: If you're going to get ''in'' with the stylists they need something to set the mood first. ==[[Old Forest]]== The recommended starting area. With the recent goings on, the forest has become a lot less friendly, and a lot more filled with people who want to 'victory sex' you. (Level 1) * Potential Companions ** [[Brint]] is at the entrance to the forest and can be recruited upon meeting him. ** [[Azyrran]] is to the north, just before the Wayfort. She might be willing to join you after the [[Land of Milky Honey|corruption in her hive]] is dealt with. * Mobs ** [[Effigies]]: Sexually aggressive plants roam the forest looking for friends to play with, and have information on the corruption plaguing the forest. ** [[Eryka]]: A paladin of Velun has been waylaid after an encounter with [[Kasyrra]] and could use some help. (''Day 3+'') ** [[Forest Kitsune]]: A trio of wildlings have been trapped in the forest and are desperate for sustenance. They can be friend or foe, depending on whether you're willing to help. (''Level 2+'') ** [[Hornets]]: Giggly hornet bimbos set on egging you. They may stop being so aggressive if you take steps to address the corruption. ** [[Ninian]]: A feisty yet ultimately harmless fairy who wants to rob you. Talk to him and you may be able to convince him to give up his thieving ways. ** [[Wolves]]: Unusually aggressive wolves who want your food. ** [[Wyld Elf Band]]: Drunken revellers looking for new friends. They're happy to welcome you into their merriment, though who top or bottoms depends on a friendly sparring match. * Encounters ** [[Alraune]]: Deep in the forest, the mother of the effigies receives fertilisation from those unfortunate enough to be captured by her daughters. See [[In Her Footsteps]]. ** [[Dryads]]: An inquisitive taur is following you around the forest and may invite you into her sacred grove. ** [[Elf Boy]]: A young man with a horse cock that needs attention. ** [[Fountain Goddess]]: A fountain statue that bestows purity and boons. ** [[Kitsune Camp]]: If you help the [[Forest Kitsune]] you can invited to their camp to sleepover. ** [[Ruined Shrine]]: A mysterious shrine deep in the forest. Solve gem puzzles for some loot and an amulet belonging to [[Kiyoko|a mysterious kitsune]] who may visit you in your dreams. ** [[Sugo]]: A pretty boy centaur has gotten himself stuck and needs a hand getting free. ** [[Witch Outfit Set|Witch Set]]: A set of clothes just waiting for someone to pick them up. If you keep the clothes, [[Viviane|their owner]] may take an interest in you. *** [[Viviane]]: A forest witch who can sell you some interesting magic items, teach you how to summon a wolf, and help your companions accessorise. * Quests and Events ** [[Convocation of Mirrors]]: A very large and intimidating woman, [[Sigrune]], is guarding an archway. You will probably need to come back at a higher level to get past her. ** [[Dog Days]]: [[Garth]]'s son, [[Garret]], has gone missing while investigating loggers trapped in a logging camp. Insert yourself into the situation to resolve the situation peacefully - or not peacefully. ** [[I Ain't Afraid Of No Ghost]]: [[Arona|One of your companions]] wants help fighting ghosts. [[Viviane]] might be able to help. ** [[In Her Footsteps]]: [[Kasyrra]] has flown north, and you will need to fight through her servant the [[Alraune]] to follow (bring fire!). After the battle you can end the source of the forest's corruption... or bend her to your will. ** [[Land of Milky Honey]]: Something is causing the hornets to attack and egg random travellers. Once you've defeated the [[Alraune]], [[Azyrran]] can recruit you to help rescue her hive from the grip of corruption. *** [[Sweetest Climax]]: Use the core from [[Land of Milky Honey]] to create pretty jewellery for [[Azyrran]]. The magic contained within will turn your new companion into a terrifying destroyer of worlds. ===[[Ruined Wayfort]] (Act 1)=== It's not much to look at now, but a large, somewhat intact fort in need of an owner may be of interest to you in the future... * Potential Companions ** [[Etheryn]] has been left hanging around by [[Kasyrra]] and is in quite the predicament. She can be recruited as soon as you rescue her. * Quests and Events ** [[Royal Amnesty]]: [[Etheryn]]'s fled the [[Winter City]] and is seeking amnesty under the protection of [[The Baroness]]. Surely you can help make an introduction? '''Note''': I strongly recommend peaking your head through into the [[Frostwood]] as soon as possible so you can pick up fast travel and progress [[Cat Call]]. Fast travel is very helpful. ==[[Harvest Valley]]== The farming valley is in trouble as well. Cultists are running amok, and the valley's peaceful inhabitants are fleeing, disappearing, or are no longer peaceful. ===North=== Things are honestly pretty dire, and this is the easy zone. Travel around thwarting the activities of the Cult and rescuing the few residents that remain. (Level 1) * Potential Companions ** [[Quintillus]] is wanted by the cult and needs a friend. In return he can provide information and direct assistance in thwarting [[Master Tollus]]'s machinations. * Mobs ** [[Centaur Pack]]: A group of centaur raiders led by a visibly corrupted packleader. End enough packleaders and they might not show up as often. ** [[Crazy Horse]]: A crazed marefolk male only interested in rutting anyone he comes across. ** [[Cultist Evangelist]] and [[Cultist]]s: Have you accepted [[Master Tollus]] into your heart? No is not an option. ** [[Lupine Scouts]]: A pair of lupines who are looking for some action and don't particularly care about consent. An unfortunate by-product of the cultists doing something to the water. ** [[Marefolk Shaman]]: She needs sexual energy to power her magic and she's not asking either. Seems to be a running theme. ** [[Sariel]]: A ranger who's fallen afoul of a cursed butt plug. Once you've sated her needs a few time you may be able to help her. Available in all areas of Harvest Valley. (''Level 4+'') * Encounters ** [[Ahmri]]: A centaur princess is fleeing her village and is being chased by centaurs with impure intentions. Can happen in any area of the valley. ** [[Clementine]]: A chatty sheepfolk being accosted by a [[Crazy Horse]], rescue her to get another NPC in [[Hawkethorne]]. ** [[Pupperidge Farm]]: A farm run by friends of Garth's family. You can visit to do various farm-related activities with the owners [[Anna]] and [[Morwen]], and the many cow-girls including [[Gloria]] and [[Lucia]]. ** [[Tainted Witch]] and [[Cultist]]s: Cultists are set up at the river, forcing anyone who wants to cross to pay the toll. The toll is being violated and/or forcibly indoctrinated into the cult. ** [[Zo]]: A lupine monk with a lot of content including training and dirty hand gestures, as long as you rescue her from a [[Centaur Pack]]. (''Level 3+'') * Quests and Events ** [[Cat Call]]: Once you've extracted the information from [[Lady Evergreen]], you can find [[Cait]]'s father in the far north-west of the map. ** [[Farmhand's Freeholds]]: [[Garth]] wants you to check on [[Pupperidge Farm]], clear out the cultists and report back to him that they're okay. ** [[Getting Into The Closet]]: [[Brother Sanders]] asked you to look into the [[Sorran Altar]] for a holy relic, only to find it occupied by the cult. You need to clear them out to get the loot. ** [[Harboring a Fugitive]]: You can meet [[Ahmri]] here or in the southern region and start the quest to deal with the centaurs. ===South=== It's more dangerous here, but here you'll be able to get to the heart of the Marefolk and Centaur conflict and help resolve things. Also, there's a set of armour that might fit one of your companions, but save first just in case. (Level 3) * Potential Companions ** See [[Mad Cow]]. You can unlock [[Brienne]] here, but she's mutually exclusive with a certain [[Brint|dual-wielding minotaur]]. * Mobs ** [[Centaur Pack]]: Higher level than the ones in the north, but not any nicer. ** [[Crazy Horse]]: Same as the [[Centaur Pack]]; higher level, just as mean. ** [[Gnoll Raiders]]: Nasty brutes who nobody likes. ** [[Hashat]]: A half-marefolk warrior looking for a good fight and an elf-wife to bully. Nice enough to take 'no' for an answer. ** [[Lusina]]: Stand and deliver, your money or a fuck. Might be open to moving to the [[Marefolk Village]] once you've met her a few times and calmed the region. ** [[Maria|Mushroom Druidess]]: A voluptuous mushroom-lady looking for a strong host to bear her spores. You might say she puts the fun in fungus. ** [[Sariel]]: A ranger who's fallen afoul of a cursed butt plug. Once you've sated her needs a few times, you may be able to help her. Available in all areas of Harvest Valley. (''Level 4+'') ** [[Slime Siblings]]: Some friendly slimes near the lake. Their 'victory sex' consists of a hug. * Encounters ** [[Ahmri]]: A centaur princess is fleeing her village and is being chased by centaurs with impure intentions. Can happen in any area of the valley. ** [[Centaur Village]]: Depending on how you resolve [[Harboring a Fugitive]], you may be able to meet [[Ahmri]] and other centaurs here. ** [[Marefolk Village]]: The marefolk settlement, travel here to continue [[Harboring a Fugitive]] and meet the marefolk including the new chieftess [[Atani]]. * Quests and Events ** [[Harboring a Fugitive]]: Once you've rescued Ahmri, travel to the Marefolk Village to prepare to settle things once and for all. ** [[Mad Cow]]: In a magical cave, you find a set of armour that could have dramatic side-effects. Definitely save first. ==[[Foothills]]== Bandits and harpies and orcs, oh my! This route will eventually lead to [[Khor'minos]] and the Undermountain, but you have plenty to deal with as things are. (Level 2) * Potential Companions ** [[Berwyn]] is wandering the west and south zones looking for someone strong enough to help him with his problem. ** You can repeatedly beat down [[Arona]] and her warband to convince her to follow you. Then again, losing will get you to follow her a lot quicker... * Mobs ** [[Berwyn]]: The half-lupine summoner needs someone to practice his summoning against. You'll do, at least until you help him out with something. ** [[Byvernia]]: Once you reach a certain point, this wyvern-hunter will show up in the Foothills to start hunting you. (''Level 4+'') ** Harpies: A group of [[Harpy Thief|Harpy Thieves]], potentially led by a [[Harpy Enforcer]] and [[Harpy Wingleader]]. Looking for coin or seed, preferably both. ** [[Manticore Girl]]: An imposing bat-cat-scorpion lady who promises she'll be gentle if you surrender to her. She's lying. (''Level 2+'') ** [[Marked Mercenary Band]]: A mercenary company hired to protect the roads has turned to banditry. Looks like they're your problem now. *** [[Lieutenant Jen]]: The second-in-command who is searching for their charismatic leader to help restore order to the company, but also won't stop attacking you. ** Orcs: There are a lot of them. *** [[Arona]]: She and her amazons are looking for a good fight and a good fuck, whether you like it or not. (''Level 3+'') *** [[Grettel]]: Another orc shows up to make sure you're not missing out on menacing orc women after dealing with [[Arona]]. *** [[Vaush]]: He'd rather be drinking or smoking, but his friends made him join a raiding party and try to beat your face in instead. He might be more agreeable if you can meet him on his own. ** [[Wyvern Girl]]: As you might suspect, this is how you obtain [[Wyvern Venom]]. Either milked into a bottle or directly applied to your person. * Encounters ** [[Alante]]: A centaur warrior you meet fighting a troll. Serves as a preview for upcoming Khor'minos content. ** [[Harpy Matron]]: She sics her children on you when you first enter the region, and seems like she'll be involved if you ever need to deal with the harpy problem. ** [[Ihzalti]]: A reclusive drider hiding from all the harpies and orcs going around. May let you play with her pet mouse. ** [[Kervus Warcamp]]: Depending on your actions during [[Right of Conquest]], you may be welcome to mingle with some hot-blooded orcs in need of a good time. ** [[Minotaur Gate Guard]]: Minotaur soldiers are guarding the entrance to Khor'minos. Nobody is allowed through for now, but if you (and [[Cait]]) want to bribe your way through with your bodies you're welcome to try. ** Rockslide: Think quick! ** [[Sexy Statues]]: Statues you can fuck. You know, if that's your thing. ** [[Shar]]: Unlike her sisters, this harpy just wants help getting into a tower. You won't let her go alone will you? * Quests and Events ** [[Blacksmith's New Clothes]]: [[Ragnild]] is a delicate orcish maiden in need of something she can't get from her own people. Take her out on the town and bond over how you both think slavery is bad. ** [[Missing Meows]]: A rather unlikeable gentleman, [[Hirrud]], has misplaced his [[Cat Harem|harem]] and would like you to go find them. You can decide whether to return them, keep them for yourself, or set them free. ** [[The Mistress]]: [[Berwyn]]'s worried about what his mistress is up to and needs your help going to her tower to confront her. ** [[Right of Conquest]]: [[Arona]] is tired of how [[Argoth|her brother]] is running things and needs her trusty top/bottom to back her up when she challenges him. One way or another, the orcs won't be a danger to [[Hawkethorne]] once you're done. ** [[Shades of the Past]]: [[Garth]] wants your help retrieving a medallion from an abandoned fort. Unfortunately, the fort is haunted. Maybe you'll need some [[Garret|back up]]! ** [[Ugly Duckling]]: It's another quest where you're visiting a magician's tower. Except this time you're helping [[Shar]]. ==[[Frostwood]]== You're following the yellow brick road to the Winter City, but there are a few roadblocks on the way as well as some powerful potential allies - or foes. (Level 4) * Potential Companions ** It's probably been a while since you picked up [[Kiyoko]]'s amulet from the [[Old Forest]], but taking a [[Den of Foxes|job]] from [[Lady Evergreen]] will give you the opportunity to add her to your team. * Mobs ** [[Drider Queen]]: This giant spider-lady is looking for a strong vessel to carry her eggs. Hope you like ovipositors. ** [[Frostwood Kitsune]]: A rotating cast of soulsuckers looking for a feed. They might stop pushing the issue if you can find a way to climb kitsune society though. ** [[Imps]]: A classic CoC enemy, back again to be generally nasty little things. ** [[Kurako]]: She's a sneaky fox-ninja who wants to have some fun and nibble on your life essence. She'll probably get tired of fighting you if you keep beating her. ** [[Meira]]: One of [[Lady Evergreen]]'s daughters is causing trouble stealing inches off of people's dicks. Of course, that means she has plenty to give you if you agree to play her game. * Encounters ** [[Frost Pupper]]: Explore the middle region enough and you'll stumble across a very good girl looking for someone to hold the leash. ** [[Gytha]]: A random guard protecting the entrance to the [[Winter City]]. An utterly minor one-time combat. Wait what do you mean she's your favourite character? ** [[Hatsumomo]]: Sometimes a kitsune lumberjack needs to take a break from handling wood to handle your wood. Or whatever your genital configuration is. ** [[Kurokawa Den]]: The home base for kitsune colonials in the Frost Marches. Content as far as the eye can see, as long as you don't mind wet fur smell. ** [[Oxana's Mansion]]: Just beyond the wayfort, [[Lady Evergreen]] lives with her daughters and wards and provides a number of helpful services. ** [[Sleepy Snake]]: You know how it goes, you have sex with a sleepy naga who needs help keeping warm and she starts following you around. ** [[Temple of Terrestrial Fire]]: On the far east of the map, a ferocious [[Hellhound]] guards the secrets of this ancient temple. Contains powerful fire spirits for you to bind, as well as a new fire-based set for [[Brienne|a companion of yours]]. ** [[Vari]]: A friendly lady inviting you back to a gangbang village. Don't worry, it's a lot friendlier than the other gangbang village. * Quests and Events ** [[Cat Call]]: You've arrived at the home of [[Lady Evergreen|the witch]] who may be able to help with [[Calla]]'s disappearance, but she charges a steep price for her assistance. ** [[Den of Foxes]]: [[Lady Evergreen]] has a job for you. Whether or not you want to help the morally dubious tanuki, it involves the kitsune who may be able to help with your [[Kiyoko|other thing]]. *** [[Meet and Greet]]: Meet your new kitsune friends. Well, some of them want to be friends. *** [[Artifice Testing]] and [[For Want Of A Nail]]: Make yourself useful doing favours around the den. Maybe [[Keros|someone]] will take notice. *** [[Ninja Stylin']]: [[Kohaku]], the den merchant (don't call her a merchant), can arrange for you to get a sweet ninja outfit just like [[Kurako]]. ** [[In Her Footsteps]]: [[Kasyrra]] has been waiting for you, but first she wants to introduce you to [[Imps|her little friends]]. ** [[Inheriter of the Idols]]: Look, it's fast travel. If you talk to [[Lady Evergreen]] you can get fast travel. It's a massive quality of life improvement. ** [[The Wyld Hunt]]: Once you've finished Act 1, the [[Etheryn|regent of Winter City]] may ask you to look into a tragic event that took place in the Frostwood. ==[[Winter City]]== There's not much here except for the [[Palace of Ice]]. Steel your will, gather your strongest companions, and travel forth into the brink. (Level 5) * Quests and Events ** [[In Her Footsteps]]: It's time to face your destiny and confront [[Kasyrra]]'s vile schemes... you are here to ''confront'' her, right? Either way, this is the end of Act 1. ==[[Glacial Rift]]== Something's amiss in the Rift. You'll meet interesting people (who hate you), travel inhospitable wastes (pursued by people who hate you), and try to resolve a conflict that's been brewing for centuries (which will be difficult because everyone hates you). Luckily there's an old 'friend' of Hawkethorne to help you out. (Level 5) * Mobs ** [[Avanai Rider]]: A flying sorcerer who rides a roc and is mad at the elves (and by extension you). The bird takes all the avanai's damage, so multi-target attacks will hit twice as hard. ** [[Demon Cultists]]: Everyone [[Master Tollus|Tollus]] pressganged into the cult now has demonic powers. Look out for resolve damage. ** [[Glacial Rift Jotuns|Jotuns]]: Big frost giants who are mad at the elves (and by extension you). The Jotun Male does more damage and wears less armour, hint hint. ** [[Glacial Rift Selkies|Selkies]]: Friendly seal-people who are mad at the elves (and by extension you). Weak against blight damage and teasing. ** [[Glacial Rift Siorcanna|Siorcanna]]: Hierarchical sharks who don't really have a problem with the elves, they just want to fight you because you're there. The shaman can't heal her teammates if you take her down first. ** [[Wraith Chimera]]: Did you know wraiths are surprisingly maternal? Blight damage and pheromones and take her down. * Encounters ** [[Lyric|Frozen Kobold]]: A helpless little kobold looking for a good meal and your body heat. ** [[Frozen Tower]]: The icy counterpart to the [[Temple of Terrestrial Fire]], and a good place to get a new set for [[Brint]] and camp for the night. Consider bringing Banishment or magic damage though. ** [[Gweyr]]: A lupine lady with a grudge against [[Master Tollus]] and a lot of backstory. ** [[Imora]]: Just a friendly shaman who likes her job and having sex with you. * Quests ** [[Winter Wolf]]: Keep pursuing [[Master Tollus]], but if you're going to follow him under the ice into the frozen sea you're going to need some help.
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