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查看“︁Taxonomy”︁的源代码
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Taxonomy
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__NOTOC__ =Taxonomy= Monsters and other enemies that the Champion encounters in his or her adventures will generally fall into one of several groups, I.E, monster taxonomies. These can provide a useful shorthand as to what tactics should be taken against them. Enemies that fall within a certain taxonomy will all share the same base elemental damage resistances and weaknesses, which may then be individually modified as innate abilities or granted by equipment. ==Humanoid== Humanoid enemies have no innate resistances or weaknesses. The champion is always considered a humanoid, as are members of the starting races and beyond. ==Beast== Beasts include both animals and peoples with animalistic traits and behaviours such as minotaurs, centaurs and marefolk. {| class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center" |- |Blight Resist: -75 || Pheromone Resist: -75 |} ==Demon== Demons may be Marethian demons created or brought over by Kasyrra, or wraith-touched creatures. {| class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center" |- |Blight Resist: 75 || Fire Resist: 33 |- |Holy Resist: -100 |} ==Plant== Plant-kin both include actual plants and sapient beings who share traits with plants such as the Alraune and her children. {| class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center" |- |Fire Resist: -100 || Frost Resist: -50 |- |Drug Resist: 33 || Pheromone Resist: 33 |} ==Ethereal== Ethereal creatures are ghosts, specters, will-o-wisps and other energy or undead beings that have no physical body. They are impervious to crushing or penetrating attacks and require weapons that deal elemental damage or spells to harm. {| class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center" |- |Crushing Resist: 100 || Penetrating Resist 100 |} ==Undead== Undead are those who linger on to this world after their passing. Often mindless, they cannot be teased or cowed into submission. {| class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center" |- |Holy Resist: -100 || Fire Resist: -50 |- |Blight Resist: 50 || Pheromone Resist: 100 |- |Drug Resist: 100 || Tease Resist: 100 |- |Mental Resist: 100 |} ==Construct== Constructs include golems fashioned by sorcerers and elementals of various forms. They are usually impervious to mental attacks by virtue of having no sapience, but the materials they tend to be fashioned from leave them weak to storm and acid attacks. {| class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center" |- |Acid Resist: -100 || Storm Resist: -100 |- |Crushing Resist: -50 || Penetrating Resist: 33 |- |Drug Resist: 100 || Tease Resist: 100 |- |Mental Resist: 100 || Pheromone Resist: 100 |} ==Fey== Fey creatures include pixies, dryads, and other similar creatures. {| class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center" |- |Drug Resist: -50 || Tease Resist: -50 |- |Blight Resist: -100 || Pheromone Resist: -50 |} [[Category:Game mechanics]]
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