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Combat Mechanics
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=Combat Types= ==melee== ==ranged== ==lust== =Combat status effects= Currently just a list with sources ==Armorer== ==Aroused== [[Amazon Strike]], [[Allure_(CoC2)|Allure]], [[Effigy]] ==Bleeding== [[Rend]] ==Blinded== [[Jassira's sun]] ==Burning== [[White Fire]] ==Feather Dance== self-inflicted [[Harpy]] effect ==Focusing Performance== [[Frenzy]] [[Brint]] ==Obscured== +10% Evasion ==Poisoned== [[Effigy]] ==Prone== critical [[Thunder Strike]] ==Restrained== [[Alraune]] ==Staggered== [[Harpy Wingleader]], [[Wolves]] ==Sundered== [[Thunder Strike]], [[Effigy Archer]] ==Spirit Veil== +10% to Evasion and +15% Physical and Magic Resistance [[Spirit Veil]] ==Stunned== [Effigy Herald]] ==Velun's Blessing== [[Brother Sanders]] ==Warlord's Cry== [[Harpy Wingleader]] =Derived Statistics= note: taken from Journal/character page, with information mostly gathered through play and [[Stats]] page. ==Offense== ===Attack Power=== Increases the damage of weapon attacks and physical abilities *+3%/Strength ===Spell Power=== Increases the damage of spells *+3%/Willpower ===Accuracy=== Increases chance to hit for all attacks (magic, weapon, tease, etc.) *+1/Agility There are also three sub-stats, which may gain specific bonuses: ====Weapon Accuracy==== only applies to weapon attacks ====Catalyst Accuracy==== applies to all spells cast ====Sexiness==== applies to all Tease attacks. *+1/Presence ===Penetration=== Each point of Penetration reduces an opponent's effective damage reduction by 1 for all attacks. *+1/Strength There are also three sub-stats, which may gain specific bonuses: ====Armor Penetration==== applies to all weapon attacks ====Magic Penetration==== applies to all spells cast. Also called Spell Penetration ====Temptation==== applies to all Tease attacks ===Critical Chance=== Any successful attack has a chance to be upgraded to a Critical Hit. *+1%/Cunning There are also two sub-stats, which may gain specific bonuses: ====Weapon Critical==== applies to weapon attacks ====Catalyst Critical==== applies to spell attacks ==Defense== ===Armor=== *+1/Strength ===Warding=== *+1/Cunning (assuming same as Arcane Ward) ===Focus=== *+1/Willpower ===Evasion=== *+1/Agility ===Resistances=== ====Physical==== *+1/Toughness ====Magic==== *+1/Cunning ====Mental==== *+1/Willpower ====Acid==== ====Blight==== ====Crushing==== ====Fire==== ====Frost==== ====Holy==== ====Penetrating==== ====Storm==== ====Tease==== ====Drug==== ====Pheromone==== ====Fatigue==== ====Mind==== ==Self== ===Max Health=== acts as HP for Melee & Ranged combat *+5/Toughness ===Max Resolve=== acts as HP for Lust/Fear combat ===Initiative=== *+1/Agility ===Leadership=== bonus to your companions’ Attack Power and Spell Power *+2%/Presence ===Corruption=== ===Libido=== [[Category:Game mechanics (CoC2)]]
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