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__TOC__ =Basic Statistics= Basic statistics are where your actual combat-ready statistics are derived from. They cannot come from any source other than level-ups and permanent transformations. ==Attributes== Attributes serves as the main stats that can be permanently increased through leveling or temporarily increased through consuming certain items or encountering events. Each point into an attribute will continuously add to its effects. {| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center" |- ! width="250px" class="unsortable"|Strength ! width="250px" class="unsortable"|Agility ! width="250px" class="unsortable"|Toughness ! width="250px" class="unsortable"|Cunning ! width="250px" class="unsortable"|Willpower ! width="250px" class="unsortable"|Presence |- |Attack Power +3%<br>Armor +1<br>Penetration +1 |Accuracy +1<br>Evasion +1<br>Initiative +1 |Health +5<br>Physical Resistance+1 |Critical Chance +1%<br>Ward +1<br>Magical Resistance +1 |Spellpower +3<br>Focus +1<br>Mental Resistance +1 |Sexiness +1<br>Leadership +2% |} ==Attack Avoidance== Characters have four means of avoiding the effects of an attack {| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center" |- ! width="250px" class="unsortable"|Evasion ! width="250px" class="unsortable"|Physical Resistance ! width="250px" class="unsortable"|Magical Resistance ! width="250px" class="unsortable"|Mental Resistance |- |Counters weapon attacks and area-of-effect abilities, like fireballs |Counters bodily attacks like tackles, charges, knockdowns, disarms, and poisons. |Counters most direct magic attacks. |Counters Tease attacks and many psychic or psychological abilities. |} ==Damage Reduction== Your attributes and worn equipment contribute to the Armor, Ward, and Focus stats, which decrease damage done from physical, magical, and mental (eg. Tease) attacks respectively. Damage Reduction functions as a percentage. If you have 20 Armor, then all physical damage you take is reduced by 20%. All damage reductions are capped at 75%. Elemental Resistances are applied to any remaining damage. {| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center" |- ! width="250px" class="unsortable"|Armor ! width="250px" class="unsortable"|Ward ! width="250px" class="unsortable"|Focus |- |Decreases Physical damage |Decreases Magical damage |Decreases Lust and Mental damage |} ==Other Statistics== {| class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center" |- ! width="120px" class="unsortable"|Name ! width="300px" class="unsortable"|Description |- |<span id="Accuracy"></span>'''Accuracy''' |Increases the chance to hit for all attacks, including weapons, spells, and Tease attempts. Every point of Accuracy increases your chance to hit or crit by 1%. Accuracy provided by weapons only applies to attacks made specifically with that weapon. Weapons with the Catalyst tag also apply their Accuracy to spell casts. |- |<span id="Attack Power"></span>'''Attack Power''' |Increases the damage of physical attacks you deal. Treated as a percentage increase. |- |<span id="Critical Chance"></span>'''Critical Chance''' |A percentage chance to upgrade normal hits to Critical Hits. Critical Chance provided by weapons only applies to attacks made specifically with that weapon. Weapons with the Catalyst tag also apply their Critical Chance to spell casts. |- |<span id="Initiative"></span>'''Initiative''' |How fast characters act in combat. Your Initiative is added to a random 1-20 number at the start of each round of combat, characters with higher scores act before those with lower ones. Wearing Heavy armor imposes a -5 Initiative penalty. |- |<span id="Leadership"></span>'''Leadership''' |Increases the efficacy of your companions. All companions gain a bonus to their Attack Power and Spellpower equal to your Leadership. Summoned creatures use your Leadership to determine how powerful they are. |- |<span id="Penetration"></span>'''Penetration''' |Bypasses enemy damage reduction. Each point of Penetration reduces the relevant DR stat by 1 on a successful hit. Specific gear can increase Penetration's sub-categories: Armor Penetration, Spell Penetration, and Temptation (for physical, magical, and lustful attacks, respectively). |- |<span id="Sexiness"></span>'''Sexiness''' |Increases the Accuracy of your Tease attacks. |- |<span id="Spellpower"></span>'''Spellpower''' |Increases the damage or healing factor of your spells. Treated as a percentage increase. |} ==Starting Bonuses== Items in the class row reflect the primary attribute while the other categories provide an additional point for said attribute. {| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center" |- ! width="250px" class="unsortable"|Category ! width="250px" class="unsortable"|Agility ! width="250px" class="unsortable"|Cunning ! width="250px" class="unsortable"|Presence ! width="250px" class="unsortable"|Strength ! width="250px" class="unsortable"|Toughness ! width="250px" class="unsortable"|Willpower |- |'''Race''' |[[Catfolk]] | - |[[Humans]] |[[Lupine]] |[[Orcs]] |[[Wyld Elves]] |- |'''Class''' |[[Thief]] | - |[[Charmer]] | - |[[Warrior]] |[[Black Mage]]<br>[[White Mage]] |- |'''Background''' |Hunter<br>Slum Rat |Scholar |Noble Scion<br>Courtesan<br>Minstrel |Soldier |Barbarian |Arcanist<br>Acolyte |} ==Leveling up== When you level up, you have to choose three attributes to raise by +3, and the rest will increase by +1. Which attributes you may choose are based on your ''current'' (not starting) race and class, as well as your background (which is immutable). '''Affinities''' {| class="wikitable" !Stat!!Race!!Class!!Profession |- |[[Strength]] | *[[Lupines]] *[[Orcs]] | *[[Warrior]] *[[Thief]] | *[[Soldier]] *[[Barbarian]] *[[Slum Rat]] |- |[[Agility]] | *[[Catfolk]] *[[Wyld Elves]] | *[[Thief]] *[[Warrior]] *[[Charmer]] | *[[Hunter]] *[[Slum Rat]] *[[Soldier]] *[[Courtesan]] *[[Arcanist]] *[[Minstrel]] |- |[[Willpower]] | *[[Wyld Elves]] *[[Orcs]] | *[[White Mage]] *[[Black Mage]] | *[[Acolyte]] *[[Arcanist]] *[[Noble Scion]] *[[Scholar]] *[[Minstrel]] |- |[[Toughness]] | *[[Orcs]] *[[Humans]] *[[Lupines]] | *[[Warrior]] *[[White Mage]] | *[[Barbarian]] *[[Hunter]] *[[Soldier]] *[[Acolyte]] |- |[[Cunning]] | *[[Humans]] *[[Wyld Elves]] *[[Catfolk]] *[[Lupines]] | *[[Thief]] *[[Black Mage]] *[[Charmer]] | *[[Scholar]] *[[Noble Scion]] *[[Hunter]] *[[Courtesan]] *[[Slum Rat]] *[[Arcanist]] |- |[[Presence]] | *[[Humans]] *[[Catfolk]] | *[[Charmer]] *[[White Mage]] *[[Black Mage]] | *[[Noble Scion]] *[[Courtesan]] *[[Minstrel]] *[[Scholar]] *[[Barbarian]] *[[Acolyte]] |} [[Category:Game mechanics]]
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