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Characters have 6 main attributes, with many other stats derived from them: * Strength - TODO brief description for each * Agility * Willpower * Toughness * Cunning * Presence ==Starting bonuses== You start with 2 in each attribute. Your starting race, class, and background each increase one attribute by +1. {| class="wikitable" !Attribute!!Race!!Class!!Background |- |[[Strength]] |[[Lupines]] | |[[Soldier]] |- |[[Agility]] |[[Catfolk]] |[[Thief]] | *[[Hunter]] *[[Slum Rat]] |- |[[Willpower]] |[[Wyld Elves]] | *[[White Mage]] *[[Black Mage]] | *[[Acolyte]] *[[Arcanist]] |- |[[Toughness]] |[[Orcs]] |[[Warrior]] |[[Barbarian]] |- |[[Cunning]] | | |[[Scholar]] |- |[[Presence]] |[[Humans]] |[[Charmer]] | *[[Noble Scion]] *[[Courtesan]] *[[Minstrel]] |} ==Leveling up== When you level up, you have to choose three attributes to raise by +3, and the rest will increase by +1. Which attributes you may choose are based on your ''current'' (not starting) race and class, as well as your background (which is immutable). '''Affinities''' {| class="wikitable" !Stat!!Race!!Class!!Profession |- |[[Strength]] | *[[Lupines]] *[[Orcs]] | *[[Warrior]] *[[Thief]] | *[[Soldier]] *[[Barbarian]] *[[Slum Rat]] |- |[[Agility]] | *[[Catfolk]] *[[Wyld Elves]] | *[[Thief]] *[[Warrior]] *[[Charmer]] | *[[Hunter]] *[[Slum Rat]] *[[Soldier]] *[[Courtesan]] *[[Arcanist]] *[[Minstrel]] |- |[[Willpower]] | *[[Wyld Elves]] *[[Orcs]] | *[[White Mage]] *[[Black Mage]] | *[[Acolyte]] *[[Arcanist]] *[[Noble Scion]] *[[Scholar]] *[[Minstrel]] |- |[[Toughness]] | *[[Orcs]] *[[Humans]] *[[Lupines]] | *[[Warrior]] *[[White Mage]] | *[[Barbarian]] *[[Hunter]] *[[Soldier]] *[[Acolyte]] |- |[[Cunning]] | *[[Humans]] *[[Wyld Elves]] *[[Catfolk]] *[[Lupines]] | *[[Thief]] *[[Black Mage]] *[[Charmer]] | *[[Scholar]] *[[Noble Scion]] *[[Hunter]] *[[Courtesan]] *[[Slum Rat]] *[[Arcanist]] |- |[[Presence]] | *[[Humans]] *[[Catfolk]] | *[[Charmer]] *[[White Mage]] *[[Black Mage]] | *[[Noble Scion]] *[[Courtesan]] *[[Minstrel]] *[[Scholar]] *[[Barbarian]] *[[Acolyte]] |} ==Basic statistics== Basic statistics are where your actual combat-ready statistics are derived from. They cannot come from any source other than level-ups and permanent transformations. '''Attributes''' {| class="wikitable" style="text-align:center !width="250"|Strength!!width="250"|Agility!!width="250"|Willpower!!width="250"|Toughness!!width="250"|Cunning!!width="250"|Presence |- |Each point of Strength increases Attack Power by 3%, Armor by +1, and Penetration by +1. |Each point of Agility increases Accuracy by +1, Evasion by +1, and Initiative by +1. |Each point of Willpower increases Spellpower by 3%, Focus by +1, and Mental Resistance by +1. |Each point of Toughness increases Health by +5, and Physical Resistance by +1. |Each point of Cunning increases Critical Chance by 1%, Ward by +1, and Magic Resistance by +1. |Each point of Presence increases Sexiness by +1 and Leadership by 2%. |} ==Derived attributes== '''Resistances''' Note that all +% statistics, from Attributes, gear, or any other source are all additive -- eg. 10% + 10% = 20%. {| class="wikitable" style="text-align:center !width="250"|Evasion!!width="250"|Physical Resistance!!width="250"|Magic Resistance!!width="250"|Mental Resistance |- |Weapon Attacks, Area of Effects |Physical Effects |Spells, Magical Effects |Tease Attacks, Psychic Attacks |} '''Damage Reduction (Percentages)''' {| class="wikitable" style="text-align:center !width="250"|Armour!!width="250"|Ward!!width="250"|Focus |- |Weapon / Physical Damage |Spell Damage |Lust, Psychic Damage |} '''Other''' {| class="wikitable" style="text-align:center !width="100"|Stat!!width="500"|Effect |- |Attack Power |Increases the damage of weapon attacks and physical abilities by 1% per point. |- |Spellpower |Increases the damage of spells by 1% per point. |- |Sexiness |Tease attacks add Sexiness as bonus Accuracy. |- |Accuracy |Increases chance to hit for all attacks (magic, weapon, tease, etc.) Can be further split into weapon, spell and sexiness. If 1d100+accuracy - evasion >= 100, a critical hit is landed, if it =< 15, the attack misses. |- |Penetration |Each point of Penetration reduces an opponent's effective damage reduction by 1% for all attacks. Can be further split into weapon, spell and temptation. |- |Initiative |Each round, Initiative is rerolled on a 1-20 + INIT scale. Heavy equipment imparts a -5 penalty to Initiative per item. |- |Critical Chance |Any successful attack has a chance to be upgraded to a Critical Hit as per accuracy. Critical chance imparts a second, additional chance to land a critical if the accuracy roll fails to do so. Critical hits deal +50% damage. Tease criticals cause the target to become aroused. |- |Leadership Bonus |All Companions add this in % to their Attack Power and Spellpower; summoned creatures use this to determine all of their stats. |} [[Category:Game mechanics]]
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