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Template:Tt/Compu
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<includeonly><span style="display: inline-block">({{tt|1={{#switch:{{{1|}}} |Sexi%=Sexiness%|Spel%=Spellpower%|AtkP%=Attack Power% |SexiHealAmp|SpelHealAmp={{#switch:{{{1|}}}|SexiHealAmp=Sexi|SpelHealAmp=Splpow}} HealAmp |AtkPDmgAmp|SexiDmgAmp|SpelDmgAmp|CunnDmgAmp={{#switch:{{{1|}}}|AtkPDmgAmp=AtkPow|SexiDmgAmp=Sexi|SpelDmgAmp=Splpow|CunnDmgAmp=Cunn}} DmgAmp {{#if:{{{2|}}}|[{{{2|}}}]}} |MentDMG=Mental Damage|PhysDMG=Physical Damage|SpelDMG=Spell Damage|TeasDMG=Tease Damage|WeapDMG=Weapon Damage|OffWeapDMG=Offhand Weapon Damage |WillAmp=Willpower Amp|PresAmp=Presence Amp|TougAmp=Toughness Amp|CunnAmp=Cunning Amp|StrnAmp=Strength Amp |AoeATK|EvaATK|MagATK|MenATK|PhyATK|TeaATK|WeaATK|OffWeaATK={{#switch:{{{1|}}}|AoeATK=AOE|EvaATK=Evasion|MagATK=Magic|MenATK=Mental|PhyATK=Physical|TeaATK=Tease|WeaATK=Weapon|OffWeaATK=Offhand Weapon}} Attack {{#if:{{{3|}}}|[{{{3|}}}]}}{{#if:{{{4|}}}|[{{{4|}}}]}}{{#if:{{{5|}}}|[{{{5|}}}]}} }}|2={{#switch:{{{1|}}} |Sexi%|Spel%|AtkP%={{#switch:{{{1|}}}|Sexi%=Sexiness|Spel%=Spellpower|AtkP%=Attack Power}} as a %{{cw|spnhr}}'''Example''': 50 {{#switch:{{{1|}}}|Sexi%=Sexiness|Spel%=Spellpower|AtkP%=Attack Power}} = 50% |SexiHealAmp|SpelHealAmp='''{{#switch:{{{1|}}}|SexiHealAmp=Sexiness|SpelHealAmp=Spellpower}} Healing Amplification'''{{cw|spnhr}}<code>1 + {{#switch:{{{1|}}}|SexiHealAmp=Sexiness|SpelHealAmp=Spellpower}} / 200</code>{{#if:{{{2|}}}|{{cw|spnhr}}Additional Bonus:<br>'''{{{2|}}}'''}}{{cw|spnhr}}Final amount will have a random effectiveness of <code>95% to 105%</code> |AtkPDmgAmp|SexiDmgAmp|SpelDmgAmp|CunnDmgAmp='''{{#switch:{{{1|}}}|AtkPDmgAmp=Attack Power|SexiDmgAmp=Sexiness|SpelDmgAmp=Spellpower|CunnDmgAmp=Cunning}} Damage Amplification'''{{cw|spnhr}}<code>1 + {{#switch:{{{1|}}}|AtkPDmgAmp=Attack Power|SexiDmgAmp=Sexiness|SpelDmgAmp=Spellpower|CunnDmgAmp=Cunning}} / 100</code>{{#if:{{{2|}}}|{{cw|spnhr}}Additional Bonus:<br>'''{{{2|}}}'''}} |AoeATK|EvaATK|MagATK|MenATK|PhyATK|TeaATK|WeaATK|OffWeaATK=Attempt a {{#switch:{{{1|}}}|AoeATK=AOE|EvaATK=Evasion|MagATK=Magic|MenATK=Mental|PhyATK=Physical|TeaATK=Tease|WeaATK=Weapon|OffWeaATK=Offhand Weapon}} Attack{{cw|spnhr}}{{tt/Compu/Tabs|{{{1|}}}|{{{2|}}}|{{{3|}}}|{{{4|}}}}}{{#if:{{{5|}}}|{{cw|spnhr}}{{{5|}}}}}{{#switch:{{{1|}}}|OffWeaATK={{cw|spnhr}}'''Offhand Penalty'''<br>'''-10 Accuracy'''}} |WillAmp|PresAmp|TougAmp|CunnAmp|StrnAmp={{#switch:{{{1|}}}|WillAmp=Willpower|PresAmp=Presence|TougAmp=Toughness|CunnAmp=Cunning|StrnAmp=Strength}} Amplification{{cw|spnhr}}<code>{{#switch:{{{1|}}}|WillAmp=1 + Willpower / {{{2|}}}|PresAmp=1 + Presence / {{{2|}}}|TougAmp=1 + Toughness / {{{2|}}}|StrnAmp=1 + Strength / {{{2|}}}|CunnAmp=1 + Cunning / {{{2|}}}}}</code> |MentDMG|PhysDMG|SpelDMG|TeasDMG|OffWeapDMG|WeapDMG=Compute {{#switch:{{{1|}}}|MentDMG=Mental|PhysDMG=Physical|SpelDMG=Spell|TeasDMG=Tease|WeapDMG=Weapon|OffWeapDMG=Offhand Weapon}} Damage{{cw|spnhr}}{{tt/Compu/Tabs|{{{1|}}}|{{{2|}}}|{{{3|}}}|{{{4|}}}}}{{cw|spnhr}}Final Damage will have a random effectiveness of <code>95% to 105%</code>{{#switch:{{{1|}}}|TeasDMG={{cw|spnhr}}'''Likes / Dislikes''' for {{tt/PTag|Body-Tease Attacks}}<br>Each matching likes or dislikes gives a<br><code>+ or - 10%</code> to the damage|OffWeapDMG={{cw|spnhr}}'''Offhand Penalty'''<br>Only deals [<code>75%</code>] Damage}} }}}})</span></includeonly><noinclude> ==Documentation== Only has '''1''' parameter: *<code>AtkP%</code> <code>Sexi%</code> <code>Spel%</code> Has '''two''' parameters: *'''1st Parameter''' - Computation name **<code>SexiHealAmp</code> <code>SpelHealAmp</code> **<code>AtkPDmgAmp</code> <code>SexiDmgAmp</code> <code>SpelDmgAmp</code> <code>CunnDmgAmp</code> **<code>WillAmp</code> <code>PresAmp</code> <code>TougAmp</code> <code>CunnAmp</code> <code>StrnAmp</code> *'''2nd Parameter''' - if there is a bonus/power specific amplification **e.g. <code><nowiki>{{tt/Compu|AtkPDmgAmp|+100 Attack Power}}</nowiki></code> {{tt/Compu|AtkPDmgAmp|+100 Attack Power}} Special Case, attack & damage table: *'''1st Parameter''' - Table Type (i.e. is it to calculate if an attack hits or to how damage is calculated) **Attack Table: <code>AoeATK</code> <code>EvaATK</code> <code>MagATK</code> <code>MenATK</code> <code>PhyATK</code> <code>TeaATK</code> <code>WeaATK</code> <code>OffWeaATK</code> **Damage Table: <code>MentDMG</code> <code>PhysDMG</code> <code>SpelDMG</code> <code>TeasDMG</code> <code>WeapDMG</code> <code>OffWeapDMG</code> *The next set of parameters '''depends on if its an attack or damage table''': **Attack Table ***'''2nd Parameter''' - Includes catalyst bonus? (either <code>Charm</code> or <code>Spell</code>, or leave blank) ***'''3rd & 4th Parameter''' - If there are any other bonuses or negatives to the attacker's accuracy (3) or the target's defense (4) ***'''5th Parameter''' - Any other bonuses/notes **Damage Table ***'''2nd Parameter''' - Name of the Element/Resistance type ***'''3rd & 4th Parameters''' - (optional) special catch case in the event the attack type and defense is different ==Usage & Sample== *{{tt/Compu|AtkP%}} {{tt/Compu|Spel%}} {{tt/Compu|Sexi%}} *{{tt/Compu|SpelHealAmp}} {{tt/Compu|SexiHealAmp}} *{{tt/Compu|AtkPDmgAmp}} {{tt/Compu|SexiDmgAmp}} {{tt/Compu|SpelDmgAmp}} {{tt/Compu|CunnDmgAmp}} *{{tt/Compu|WillAmp}} {{tt/Compu|PresAmp}} {{tt/Compu|TougAmp}} {{tt/Compu|CunnAmp}} {{tt/Compu|StrnAmp}} *{{tt/Compu|OffWeaATK}} {{tt/Compu|OffWeapDMG}} Special Case *<code><nowiki>{{tt/Compu|MentDMG|Fire|TEST|SPEC}}</nowiki></code> {{tt/Compu|MentDMG|Fire|TEST|SPEC}} *<code><nowiki>{{tt/Compu|MagATK||+20|-50}}</nowiki></code> {{tt/Compu|MagATK|test|+20|-50}} *<code><nowiki>{{tt/Compu|MagATK|Spell|+20|-50}}</nowiki></code> {{tt/Compu|MagATK|Spell|+20|-50}} *<code><nowiki>{{tt/Compu|WeapDMG|Frost}}</nowiki></code> {{tt/Compu|WeapDMG|Frost}} *<code><nowiki>{{tt/Compu|AoeATK|Spell||-50|+20 Critical Chance if target is affected by {{tt/Eff|Flight}}}}</nowiki></code> {{tt/Compu|AoeATK|Spell||-50|+20 Critical Chance if target is affected by {{tt/Eff|Flight}}}} [[Category:Useable templates]] </noinclude>
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