打开/关闭搜索
搜索
打开/关闭菜单
2529
2489
5
4.4万
Corruption of Champions II Bilingual Wiki
导航
首页
最近更改
随机页面
MediaWiki帮助
特殊页面
上传文件
打开/关闭外观设置菜单
无法加载偏好设置。请检查您的网络连接并重试。
重试
打开/关闭个人菜单
未登录
未登录用户的IP地址会在进行任意编辑后公开展示。
user-interface-preferences
中文(简体)
个人工具
登录
查看“︁Undermountain”︁的源代码
来自Corruption of Champions II Bilingual Wiki
分享此页面
查看
阅读
查看源代码
查看历史
associated-pages
页面
讨论
更多操作
←
Undermountain
因为以下原因,您没有权限编辑该页面:
您请求的操作仅限属于这些用户组的用户执行:
用户
、
管理员
、translationadmin
您可以查看和复制此页面的源代码。
{{Infobox Location | name = Undermountain | image = <tabber> Map=[[File:Undermountain map.png|450px]] </tabber> | caption = Map of the Undermountain (0.4.14) | region = | levelRange = 6+ | accessibleFrom = [[Foothills]] | leadsTo = * [[Misty Peaks]] * [[Khor'minos]] | neutralHub = No | opHrs = }} The Undermountain is part of the [[Minotaurs|Minotaur]] kingdom, known as the Deeprealms and Under-Kingdom. In peaceful times, the grand tunnels would be bustling with residential and mercantile activity and protected by the soldiers of [[Khor'minos]]. However, with [[Kasyrra]]'s arrival, [[Demons]] have taken over the Undermountain, with citizens fleeing behind the protected walls of the city proper. Now, all that remains are hordes of [[Imps]] desecrating all they find, as well as residents not fortunate enough to be granted citizenship who now struggle to survive. The Undermountain is split into three zones. There's the green zone, which covers the path from the King's Gate in the [[Foothills]] to Khor'minos. The red zone, which is the Steps of Sorra that lead up to the [[Misty Peaks]]. And the blue zone, which contains access to the River Ridell and can be traversed after you've [[The Siege of Khor'minos|cleared out the smugglers]] on the eastern docks. __TOC__ ==Encounters== As the Undermountain is a series of tunnels, you do not need to '''Explore''' to find a way forward. However, the darkness will make it difficult to find your way. The Undermountain is highly dangerous, and as such [[Camping Supplies|camps]] you set up will disappear rapidly. [[Brint]] or [[Brienne]] have special dialogue at various points as they return to their homeland. ===Zone 0 (Green)=== ---- ====Waystone==== ---- <blockquote>''A short offshoot from the main tunnel-road takes you into a large, domed chamber perhaps a hundred yards across on a side. Several "buildings" have been chiseled out of the walls, including what's unmistakably a stable and a warehouse, both now empty — their doors have been left hanging open, as if to advertise their abandonment for the world to see.<br><br> ''In the center of the chamber is a statue of a beautiful cowgirl maiden, clad in loose black robes that are nearly falling off her curvy figure. She carries a two-bladed axe under one arm, and a lantern is held aloft in the other. Within the lantern is a hanging blue gemstone. While it lies inert for now, you can feel the draw of power bleeding off of it, as if begging to be reawoken.</blockquote> ---- Just past the [[Foothills]] entrance and to the south, you find a [[Waystone]] to activate. You can '''Explore''' here to find an [[Ornate Lantern]] that makes navigating the tunnels easier. ====Tiran Temple==== ---- <blockquote>''At the end of the tunnel-road here is a solid facade of stone into which has been carved a pair of minotaur-sized doors and several windows that still have fragments of shattered glass within them. The rest of the colored shards are scattered around the courtyard, all the way to the base of the fountain in the middle of the courtyard.<br><br> ''The statue standing over the fountain depicts an extremely top-heavy cowgirl, wearing dark robes and cloth wrappings that barely contain her voluptuous figure. A labrys axe is planted between her feet, but her arms are wide open invitingly. Water streams down from her breasts, pooling between her feet.</blockquote> ---- To the west of the crossroads is the [[Tiran Temple]]. You can enter and find some [[Minotaur Ghosts|restless spirits]], though you can't enter the lower floors until getting help from [[Nihara|a member of the clergy]]. ====Imp Patrol==== ---- <blockquote>''You're maybe halfway across the bridge when you realize the sound of water burbling below has changed. Wait, no. This is something else, something '''buzzing''' down there. You step to the edge and peer over — and immediately regret your decision as a pair of tiny red hands grab at your face, trying to mash you into an imp's crotch. You yelp and fling the little bastard off, but there's more where he came from. '''Dozens''' more!''</blockquote> ---- At the north-east bend in the centre of the map, you encounter a horde of [[Imps]]. Luckily, [[Calise]], [[Isadora]], and a regiment of [[Khor'minos]] soldiers arrive in time to save you. This encounter unlocks new and upgraded imp types, which can be disabled during the events of [[The Siege of Khor'minos]]. ====Overlook==== ---- <blockquote>''You finally find a good vantage point — an outcropping along the side of the mountain, almost like some kind of viewing platform. Obliging its likely creator, you step up to take a look — and what lies below makes your jaw drop in awe.<br><br> At the foot of the winding path lies Khor'minos in all its sprawling metropolitan glory. Beautiful, luxurious villas are surrounded by smaller residential buildings that line the paved roads with a gigantic oval-shaped building as its centerpiece, the size of which defies belief. That must be the legendary Colosseum you've heard so much about, where bloody gladiatorial combat and wild chariot racing takes place.</blockquote> ---- As you approach the city for the first time, you stop at an overlook to gape at the metropolis. [[Brint]] and [[Brienne]] have special dialogue if present. ===Zone 1 (Red)=== ---- The red zone does not have any specific encounters at this time, although all the shared encounters still apply. In future it will lead to the [[Misty Peaks]]. ===Zone 2 (Blue)=== ---- ====Smuggling Operation==== ---- <blockquote>''The vast subterranean lake spreads out ahead of you, placid and black as night. A trio of barge docks lances out into the water, and a single lakeside shack stands by the water's edge. While most of the structures you've passed in the Undermountain have been abandoned, though, you can see a bright light, as pink as Cait's hair, spilling out from the windows and pulsing faintly. Painted as nothing more than shadows by this half-concealed light, several creatures flap noisily around at the dock, pulling in a barge just as you approach.</blockquote> ---- During [[The Siege of Khor'minos]], [[Calise]] tasks you with investigating smuggling at the docks. On the western docks on the [[Foothills]] side, you encounter a group of [[Demons]] that you can handle a number of different ways. (Yes, losing on purpose and letting the [[Blood Knight]] breed you counts as handling them.) ====The Boatman==== ---- <blockquote>''[[Livernus]] the boatman is standing on the docks, busily moving cargo from the shore onto his barge. He gives you a friendly nod as you approach. A couple of minoan legionnaires are stationed nearby, keeping watch for imps.</blockquote> ---- After the smuggling operation is cleared out, [[Livernus]] can ferry you across the lake from the eastern and western docks. ====Nihara's Home==== ---- <blockquote>''[[Nihara]]'s home is built out over the lake, a modestly-sized cabin of reinforced mushroom-wood coupled with porous clay brick. Joined to the sandy shore by way of a long boardwalk, it's held just above the lake's waterline by stout pillars of minoan concrete; while nowhere as ostentatious as the lavish villas that form the patricians' home away from the city proper, it's still clearly out of the reach of the average minoan citizen. There's a distinct aesthetic to it that's somewhere between Jassiran, Tronariian and Macahn from the way the railings are carved and the eaves of the roofs curve upwards; it's been distinctly made to stand out from the standard minoan architecture, perhaps to enhance the mystique of engaging the services of the lady of the lake, as it were.</blockquote> ---- [[Nihara]] lives next to the eastern docks, providing aid to those who've holed up in their villas outside the city walls. ===Shared Encounters=== ---- ====Persistent Characters==== ---- * [[Gianna's Caravan]]: Always doing business, even in a warzone. * [[Undermountain Kobolds]]: Searching for metal to present to the queen. Maybe [[Lyric]] has an idea... ** [[Kobold Queen]]: Takes an interest if you beat up her subjects, or give them metal. ====Generic Characters==== ---- * [[Earth Elemental]]: Looking for something. Not sure what yet. * [[Imps]]: Levelled up and ready to party. * [[Minotaur Miners]]: Looking to blow off steam after a long time in the mines. * [[Undermountain Hobgoblins]]: Trying to survive, and your electrum would be very helpful in that. ==Quest Related== ===[[The Siege of Khor'minos]]=== ---- [[Calise]] sends you to check out the docks to try and find smugglers. [[Category:Locations]] [[Category:Regions]]
该页面使用的模板:
Template:Infobox
(
查看源代码
)
Template:Infobox Location
(
查看源代码
)
Module:Infobox
(
查看源代码
)
Module:InfoboxImage
(
查看源代码
)
Module:Navbar
(
查看源代码
)
返回
Undermountain
。
查看“︁Undermountain”︁的源代码
来自Corruption of Champions II Bilingual Wiki